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Bulmaro A Valdés
Bulmaro A Valdés
lululemon
Verified email at alumni.ubc.ca - Homepage
Title
Cited by
Cited by
Year
Usability testing of gaming and social media applications for stroke and cerebral palsy upper limb rehabilitation
BA Valdés, CGE Hilderman, CT Hung, N Shirzad, HFM Van der Loos
2014 36th Annual International Conference of the IEEE Engineering in …, 2014
362014
Reducing Trunk Compensation in Stroke Survivors: A Randomized Crossover Trial Comparing Visual vs. Force Feedback Modalities
BA Valdés, AN Schneider, HFM Van der Loos
Archives of Physical Medicine and Rehabilitation 98 (10), 1932–1940, 2017
352017
Application of commercial games for home-based rehabilitation for people with hemiparesis: Challenges and lessons learned
BA Valdés, SMN Glegg, N Lambert-Shirzad, AN Schneider, J Marr, ...
Games for Health Journal, 2018
332018
Biofeedback vs. game scores for reducing trunk compensation after stroke: a randomized crossover trial
BA Valdés, HFM Van der Loos
Topics in Stroke Rehabilitation 25 (2), 96-113, 2018
322018
Determining the accuracy of oculus touch controllers for motor rehabilitation applications using quantifiable upper limb kinematics: Validation study
LC Shum, BA Valdés, HFM Van der Loos
JMIR Biomedical Engineering 4 (1), e12291, 2019
302019
Error augmentation in immersive virtual reality for bimanual upper-limb rehabilitation in individuals with and without hemiplegic cerebral palsy
LC Shum, BA Valdés, NJ Hodges, HFM Van der Loos
IEEE Transactions on Neural Systems and Rehabilitation Engineering 28 (2 …, 2019
212019
Trunk Compensation During Bimanual Reaching at Different Heights by Healthy and Hemiparetic Adults
BA Valdés, SMN Glegg, HFM Van der Loos
Journal of Motor Behavior 49 (5), 580-592, 2017
212017
FEATHERS, a bimanual upper limb rehabilitation platform: a case study of user-centred approach in rehabilitation device design
N Shirzad, BA Valdés, CT Hung, M Law, J Hay, HF Van der Loos
International Conference on Engineering Design ICED2015 2015, 361-370, 2015
152015
Kinecting the Moves: The kinematic potential of rehabilitation-specific gaming to inform treatment for hemiplegia
SMN Glegg, CT Hung, BA Valdés, BDG Kim, HFMV der Loos
International Journal of Child Health and Human Development 9 (3), 351-360, 2016
112016
Kinecting the moves: the kinematic potential of rehabilitation-specific gaming to inform treatment for hemiplegia
SMN Glegg, CT Hung, BA Valdes, BDG Kim, HFM Van der Loos
Technology, Rehabilitation and Empowerment of People with Special Needs 1 …, 2015
112015
Kinecting the moves: the kinematic potential of rehabilitation-specific gaming to inform treatment for hemiplegia
SMN Glegg, CT Hung, BA Valdes, BDG Kim, HFM Van der Loos
International Conference on Disability, Virtual Reality and Associated …, 2014
112014
The potential of noisy galvanic vestibular stimulation for optimizing and assisting human performance
K Lajoie, DS Marigold, BA Valdés, C Menon
Neuropsychologia 152, 107751, 2021
102021
Visualisation of two-dimensional kinematic data from bimanual control of a commercial gaming system used in post-stroke rehabilitation
BA Valdés, N Shirzad, CT Hung, HFM Van der Loos, SMN Glegg, ...
2015 International Conference on Virtual Rehabilitation (ICVR), 243-250, 2015
82015
Cortical effects of noisy galvanic vestibular stimulation using functional near-infrared spectroscopy
BA Valdés, K Lajoie, DS Marigold, C Menon
Sensors 21 (4), 1476, 2021
42021
Robotics-assisted visual-motor training influences arm position sense in three-dimensional space
BA Valdés, M Khoshnam, JL Neva, C Menon
Journal of NeuroEngineering and Rehabilitation 17, 1-11, 2020
42020
Robot-aided upper-limb proprioceptive training in three-dimensional space
BA Valdés, M Khoshnam, JL Neva, C Menon
2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR …, 2019
42019
Effects of Noisy Galvanic Vestibular Stimulation During a Bimanual Tracking Robotic Task
BA Valdés, C Menon
Frontiers in Neuroscience 13, 476465, 2019
32019
Reducing compensatory movements in stroke therapy through the use of robotic devices and augmented feedback
BA Valdes Benavides
University of British Columbia, 2017
32017
Using Error Augmentation in Immersive VR for Bimanual Upper Limb Rehabilitation of Youth with Hemiplegic Motor Disorders
LC Shum, B Valdés, HFM Van der Loos
ASSISTIVE TECHNOLOGY 31 (5), 245-245, 2019
12019
Using Error Augmentation in Immersive VR for Bimanual Upper Limb Rehabilitation of Youth with Hemiplegic Motor Disorders
L Shum, BA Valdés, HFMV der Loos
Rehabilitation Engineering and Assistive Technology Society of North America …, 2019
12019
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