Andrea Valente
Andrea Valente
Associate professor, University of Southern Denmark
Verified email at - Homepage
Cited by
Cited by
A distributed abstract machine for Safe Ambients
D Sangiorgi, A Valente
International Colloquium on Automata, Languages, and Programming, 408-420, 2001
Interactivity and multimodality in language learning: the untapped potential of audiobooks
E Marchetti, A Valente
Universal Access in the Information Society 17 (2), 257-274, 2018
Learning via game design: From digital to card games and back again
E Marchetti, A Valente
Electronic Journal of E-learning 13 (3), pp167‑180-pp167‑180, 2015
Safe ambients: Abstract machine and distributed implementation
P Giannini, D Sangiorgi, A Valente
Science of Computer Programming 59 (3), 209-249, 2006
Diachronic Perspective and Interaction: New Directions for Innovation in Historical Museums.
E Marchetti, A Valente
International Journal of Technology, Knowledge & Society 8 (6), 2012
Exploring theoretical computer science using paper toys (for kids)
A Valente
IEEE International Conference on Advanced Learning Technologies, 2004 …, 2004
It takes three: re-contextualizing game-based learning among teachers, developers and learners
E Marchetti, A Valente
Proceedings of the European Conference on Games Based Learning, 399-406, 2016
Make and play: card games as tangible and playable knowledge representation boundary objects
A Valente, E Marchetti
2015 IEEE 15th International Conference on Advanced Learning Technologies …, 2015
Kill it or Grow it.: Computer Game Design for Playful Math-Learning
A Valente, E Marchetti
2012 IEEE Fourth International Conference On Digital Game And Intelligent …, 2012
Programming Turing Machines as a game for technology sense-making
A Valente, E Marchetti
2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011
Transposition of Domain Knowledge into Educational Games
E Marchetti, K Jensen, A Valente
Technology, Knowledge and Society Conference, 273-288, 2014
Development of a Rich Picture editor: a user-centered approach
A Valente, E Marchetti
International Journal on Advances in Intelligent Systems 3 (3 & 4), 187-199, 2010
Design games to learn: a new approach to playful learning through digital games
E Marchetti, A Valente
proceedings of the European conference on games based learning 1, 356-363, 2014
C-cards: using paper and scissors to understand computer science
A Valente
Proc. of the Kolin Kolistelut-Koli Calling, 2003
Boardgames and computational thinking: How to identify games with potential to support CT in the classroom
M Scirea, A Valente
International Conference on the Foundations of Digital Games, 1-8, 2020
Fabric robotics-lessons learned introducing soft robotics in a computational thinking course for children
BKMK Pedersen, E Marchetti, A Valente, J Nielsen
International Conference on Human-Computer Interaction, 499-519, 2020
What a tangible digital installation for museums can offer to autistic children and their teachers
E Marchetti, A Valente
International Journal of Game-Based Learning (IJGBL) 6 (2), 29-45, 2016
A tangible digital installation in the classroom: Role play and autistic children
E Marchetti, A Valente
European Conference on Games Based Learning, 346, 2015
Visual middle-out modeling of problem spaces
A Valente
2009 International Conference on Information, Process, and Knowledge …, 2009
C-cards in music education
A Valente, K Lyon
Fifth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2005
The system can't perform the operation now. Try again later.
Articles 1–20