A distributed abstract machine for Safe Ambients D Sangiorgi, A Valente International Colloquium on Automata, Languages, and Programming, 408-420, 2001 | 55 | 2001 |
Interactivity and multimodality in language learning: the untapped potential of audiobooks E Marchetti, A Valente Universal Access in the Information Society 17 (2), 257-274, 2018 | 37 | 2018 |
Learning via game design: From digital to card games and back again E Marchetti, A Valente Electronic Journal of E-learning 13 (3), pp167‑180-pp167‑180, 2015 | 26 | 2015 |
Safe ambients: Abstract machine and distributed implementation P Giannini, D Sangiorgi, A Valente Science of Computer Programming 59 (3), 209-249, 2006 | 19 | 2006 |
Diachronic Perspective and Interaction: New Directions for Innovation in Historical Museums. E Marchetti, A Valente International Journal of Technology, Knowledge & Society 8 (6), 2012 | 14 | 2012 |
Exploring theoretical computer science using paper toys (for kids) A Valente IEEE International Conference on Advanced Learning Technologies, 2004 …, 2004 | 14 | 2004 |
It takes three: re-contextualizing game-based learning among teachers, developers and learners E Marchetti, A Valente Proceedings of the European Conference on Games Based Learning, 399-406, 2016 | 10 | 2016 |
Make and play: card games as tangible and playable knowledge representation boundary objects A Valente, E Marchetti 2015 IEEE 15th International Conference on Advanced Learning Technologies …, 2015 | 9 | 2015 |
Kill it or Grow it.: Computer Game Design for Playful Math-Learning A Valente, E Marchetti 2012 IEEE Fourth International Conference On Digital Game And Intelligent …, 2012 | 9 | 2012 |
Programming Turing Machines as a game for technology sense-making A Valente, E Marchetti 2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011 | 9 | 2011 |
Transposition of Domain Knowledge into Educational Games E Marchetti, K Jensen, A Valente Technology, Knowledge and Society Conference, 273-288, 2014 | 7 | 2014 |
Development of a Rich Picture editor: a user-centered approach A Valente, E Marchetti International Journal on Advances in Intelligent Systems 3 (3 & 4), 187-199, 2010 | 7 | 2010 |
Design games to learn: a new approach to playful learning through digital games E Marchetti, A Valente proceedings of the European conference on games based learning 1, 356-363, 2014 | 6 | 2014 |
C-cards: using paper and scissors to understand computer science A Valente Proc. of the Kolin Kolistelut-Koli Calling, 2003 | 6 | 2003 |
Boardgames and computational thinking: How to identify games with potential to support CT in the classroom M Scirea, A Valente International Conference on the Foundations of Digital Games, 1-8, 2020 | 5 | 2020 |
Fabric robotics-lessons learned introducing soft robotics in a computational thinking course for children BKMK Pedersen, E Marchetti, A Valente, J Nielsen International Conference on Human-Computer Interaction, 499-519, 2020 | 5 | 2020 |
What a tangible digital installation for museums can offer to autistic children and their teachers E Marchetti, A Valente International Journal of Game-Based Learning (IJGBL) 6 (2), 29-45, 2016 | 5 | 2016 |
A tangible digital installation in the classroom: Role play and autistic children E Marchetti, A Valente European Conference on Games Based Learning, 346, 2015 | 4 | 2015 |
Visual middle-out modeling of problem spaces A Valente 2009 International Conference on Information, Process, and Knowledge …, 2009 | 4 | 2009 |
C-cards in music education A Valente, K Lyon Fifth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2005 | 4 | 2005 |