Swen E. Gaudl
Swen E. Gaudl
Lecturer (Assistant Prof.) in Computer Science
Verified email at plymouth.ac.uk - Homepage
Title
Cited by
Cited by
Year
Taxonomic contributions to digital games science
KP Jantke, S Gaudl
2010 2nd International IEEE Consumer Electronics Society's Games Innovations …, 2010
212010
Behaviour oriented design for real-time-strategy games.
SE Gaudl, S Davies, JJ Bryson
FDG, 198-205, 2013
192013
Mixed-initiative approaches to on-device mobile game design
M Nelson, S Colton, E Powley, S Gaudl, P Ivey, R Saunders, ...
152016
Semi-automated level design via auto-playtesting for handheld casual game creation
EJ Powley, S Colton, S Gaudl, R Saunders, MJ Nelson
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
122016
The good, the bad and the ugly: Short stories in short game play
S Gaudl, KP Jantke, C Woelfert
Joint International Conference on Interactive Digital Storytelling, 127-133, 2009
122009
Instinct: a biologically inspired reactive planner for embedded environments
RH Wortham, SE Gaudl, JJ Bryson
Proceedings of ICAPS 2016 PlanRob Workshop, London, UK, 2016
102016
Fluidic games in cultural contexts
M Nelson, S Gaudl, S Colton, E Powley, B Perez Ferrer, R Saunders, ...
92017
Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells
SE Gaudl, JJ Bryson
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
92014
A methodology for requirements analysis of AI architecture authoring tools.
A Grow, SE Gaudl, P Gomes, M Mateas, N Wardrip-Fruin
FDG, 2014
92014
Emotionally driven robot control architecture for human-robot interaction
J Novikova, S Gaudl, J Bryson
Conference Towards Autonomous Robotic Systems, 261-263, 2013
92013
Automated tweaking of levels for casual creation of mobile games
E Powley, S Gaudl, S Colton, M Nelson, R Saunders, M Cook
62016
Towards a computational reading of emergence in experimental game design
S Colton, M Nelson, R Saunders, E Powley, S Gaudl, M Cook
62016
Rapid game jams with fluidic games: A user study & design methodology
SE Gaudl, MJ Nelson, S Colton, R Saunders, EJ Powley, BP Ferrer, P Ivey, ...
Entertainment Computing 27, 1-9, 2018
52018
Exploring Novel Game Spaces with Fluidic Games
SE Gaudl, MJ Nelson, S Colton, R Saunders, EJ Powley, P Ivey, BP Ferrer, ...
SYMPOSIUM IX. AISB SYMPOSIUM ON AI & GAMES, 344-347, 2017
52017
Learning from play: Facilitating character design through genetic programming and human mimicry
SE Gaudl, JC Osborn, JJ Bryson
Portuguese Conference on Artificial Intelligence, 292-297, 2015
52015
The Extended Ramp Model: A Biomimetic Model of Behaviour Arbitration for Lightweight Cognitive Architectures
SE Gaudl, JJ Bryson
Cognitive Systems Research, 2018
42018
Directing learner interaction for efficient combination of building blocks in an interactive laboratory
J Fujima, S Gaudl, KP Jantke, I Fraunhofer
eLearning Baltics 2010, Proc. 3rd Intl. eLBa Science Conference, 183-191, 2010
42010
In search for the human factor in rule based game AI: The GrinTu evaluation and refinement approach
SE Gaudl, KP Jantke, R Knauf
Twenty-Second International FLAIRS Conference, 2009
42009
Instinct: A biologically inspired reactive planner for intelligent embedded systems
RH Wortham, SE Gaudl, JJ Bryson
Cognitive Systems Research 57, 207-215, 2019
32019
Wevva: Democratising game design
EJ Powley, MJ Nelson, SE Gaudl, S Colton, BP Ferrer, R Saunders, P Ivey, ...
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
32017
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