Patrick Dickinson
Patrick Dickinson
Associate Professor, School of Computer Science, University of Lincoln
Verified email at - Homepage
TitleCited byYear
Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons
P Dickinson, G Cielniak, O Szymanezyk, M Mannion
2016 International Conference on Indoor Positioning and Indoor Navigation …, 2016
A run-length based connected component algorithm for FPGA implementation
K Appiah, A Hunter, P Dickinson, J Owens
2008 International Conference on Field-Programmable Technology, 177-184, 2008
A spatially distributed model for foreground segmentation
P Dickinson, A Hunter, K Appiah
Image and vision computing 27 (9), 1326-1335, 2009
Accelerated hardware video object segmentation: From foreground detection to connected components labelling
K Appiah, A Hunter, P Dickinson, H Meng
Computer vision and image understanding 114 (11), 1282-1291, 2010
Instant replay: Building a game engine with reproducible behavior
P Dickinson
Gamasutra (July 2001), 2001
Implementation and applications of tri-state self-organizing maps on FPGA
K Appiah, A Hunter, P Dickinson, H Meng
IEEE Transactions on Circuits and Systems for Video Technology 22 (8), 1150-1160, 2012
Fpga implementation of naive bayes classifier for visual object recognition
H Meng, K Appiah, A Hunter, P Dickinson
CVPR 2011 WORKSHOPS, 123-128, 2011
Scene modelling using an adaptive mixture of Gaussians in colour and space
P Dickinson, A Hunter
IEEE Conference on Advanced Video and Signal Based Surveillance, 2005., 64-69, 2005
Towards agent-based crowd simulation in airports using games technology
O Szymanezyk, P Dickinson, T Duckett
KES International Symposium on Agent and Multi-Agent Systems: Technologies …, 2011
Automatic classification of flying bird species using computer vision techniques
J Atanbori, W Duan, J Murray, K Appiah, P Dickinson
Pattern Recognition Letters 81, 53-62, 2016
Human behavioural analysis with self-organizing map for ambient assisted living
K Appiah, A Hunter, A Lotfi, C Waltham, P Dickinson
2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), 2430-2437, 2014
Dead fun: uncomfortable interactions in a virtual reality game for coffins
J Brown, K Gerling, P Dickinson, B Kirman
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Automatic nesting seabird detection based on boosted HOG-LBP descriptors
C Qing, P Dickinson, S Lawson, R Freeman
2011 18th IEEE International Conference on Image Processing, 3577-3580, 2011
Improving games AI performance using grouped hierarchical level of detail
D Osborne, P Dickinson
SSAISB, 2010
An FPGA-based infant monitoring system
P Dickinson, K Appiah, A Hunter, S Ormston
Proceedings. 2005 IEEE International Conference on Field-Programmable …, 2005
From individual characters to large crowds: augmenting the believability of open-world games through exploring social emotion in pedestrian groups
O Szymanezyk, P Dickinson, T Duckett
ARA Digital Media Private Limited, 2011
A method for the automated long‐term monitoring of three‐spined stickleback Gasterosteus aculeatus shoal dynamics
TK Kleinhappel, A Al‐Zoubi, B Al‐Diri, O Burman, P Dickinson, L John, ...
Journal of fish biology 84 (4), 1228-1233, 2014
FPGA-based anomalous trajectory detection using SOFM
K Appiah, A Hunter, T Kluge, P Aiken, P Dickinson
International Workshop on Applied Reconfigurable Computing, 243-254, 2009
Using inactivity to detect unusual behavior
P Dickinson, A Hunter
2008 IEEE Workshop on Motion and video Computing, 1-6, 2008
Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games
K Hicks, K Gerling, B Kirman, C Linehan, P Dickinson
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
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