A machine learning approach to predict the winner in StarCraft based on influence maps AA Sánchez-Ruiz, M Miranda Entertainment Computing 19, 29-41, 2017 | 17 | 2017 |
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game. M Miranda, AA Sánchez-Ruiz, F Peinado CoSECivi, 113-124, 2016 | 11 | 2016 |
A CBR approach for imitating human playing style in Ms. Pac-Man video game M Miranda, AA Sánchez-Ruiz, F Peinado Case-Based Reasoning Research and Development: 26th International Conference …, 2018 | 8 | 2018 |
Towards human-like bots using online interactive case-based reasoning M Miranda, AA Sánchez-Ruiz, F Peinado Case-Based Reasoning Research and Development: 27th International Conference …, 2019 | 6 | 2019 |
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality ML Ibáñez, M Miranda, N Alvarez, F Peinado Entertainment Computing 38, 100404, 2021 | 4 | 2021 |
Building non-player character behaviors by imitation using interactive case-based reasoning M Miranda, AA Sánchez-Ruiz, F Peinado Case-Based Reasoning Research and Development: 28th International Conference …, 2020 | 3 | 2020 |
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man. M Miranda, AA Sánchez-Ruiz, F Peinado CoSECivi, 163-175, 2017 | 3 | 2017 |
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine. M Miranda, F Peinado CoSECivi, 13-23, 2015 | 3 | 2015 |
Developing an Automated Planning Tool for Non-Player Character Behavior D Romero, M Sánchez, JM Sierra, M Miranda, F Peinado VI Congreso de la sociedad española para las ciencias del videojuego, 2020 | 1 | 2020 |
Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames M Miranda, AA Sánchez-Ruiz, F Peinado 2021 IEEE 33rd International Conference on Tools with Artificial …, 2021 | | 2021 |
Entertainment Computing AA Sánchez-Ruiz, M Miranda | | 2016 |
Modelos de comportamiento de unidades militares de un videojuego de estrategia en tiempo real basados en máquinas de estado multinivel FP Gil, MM Esteban Videojuegos: desarrollo e industria creativa, 255-268, 2015 | | 2015 |
Producción de un videojuego multijugador en Unity combinando los géneros MOBA y RTS: tecnología e implementación D Gálvez Ruiz, M Miranda Esteban, F Monasterio Martín | | 2014 |
CBR for Imitating the Human Playing Style in Ms. Pac-Man M Miranda ICCBR 2018, 219, 0 | | |