Nick Zap
TitleCited byYear
Thinking outside the bubble: virtual performance assessments for measuring inquiry learning
J Clarke-Midura, M Mayrath, C Dede
Springer-Verlag, 2012
412012
Social identities, group formation, and the analysis of online communities
JR Code, NE Zaparyniuk
Social computing: Concepts, methodologies, tools, and applications, 1346-1361, 2010
252010
The status of web accessibility of Canadian universities and colleges: A Charter of Rights and Freedoms issue
N Zaparyniuk, TC Montgomerie
International Journal on E-learning 4 (2), 253-268, 2005
162005
Self-regulated learning in video game environments
N Zap, J Code
Handbook of research on effective electronic gaming in education, 738-756, 2009
152009
The utility of using immersive virtual environments for the assessment of science inquiry learning
J Code, J Clarke-Midura, N Zap, C Dede
Journal of Interactive Learning Research 24 (4), 371-396, 2013
122013
Virtual performance assessment in immersive virtual environments
J Code, J Clarke-Midura, N Zap, C Dede
Interactivity in e-learning: Case studies and frameworks, 230-252, 2012
122012
Using virtual environments to motivate students to pursue STEM careers: An expectancy-value model
JA Chen, N Zap, C Dede
Immersive environments, augmented realities, and virtual worlds: Assessing …, 2013
112013
The emergence of agency in online social networks
JR Code, NE Zaparyniuk
Virtual communities: Concepts, methodologies, tools and applications, 2378-2394, 2011
112011
Assessing Science Inquiry: A Case Study of the Virtual Performance Assessment Project
J Clarke-Midura, J Code, N Zap, C Dede
Cases on Inquiry through Instructional Technology in Math and Science, 138-164, 2012
82012
Online behavior and cognitive development
G Johnson, J Code, N Zaparyniuk
EdMedia+ Innovate Learning, 3279-3288, 2007
82007
Virtual and augmented reality as cognitive tools for learning
N Zap, J Code
EdMedia+ Innovate Learning, 1340-1347, 2016
62016
The status of web accessibility of Canadian universities and colleges: A follow-up study 10 years later
N Zap, C Montgomerie
EdMedia+ Innovate Learning, 2498-2507, 2013
62013
The exploration of video games as a tool for problem solving and cognitive skills development
NE Zaparyniuk
University of Alberta, 2006
62006
Investigating Image-Based Perception and Reasoning in Geometry.
SR Campbell, K Handscomb, NE Zaparyniuk, L Sha, OA Cimen, ...
Online Submission, 2009
52009
Individual differences in self-regulated learning: The role of cognitive style in adaptive e-learning
J Code, N Zaparyniuk
EdMedia+ Innovate Learning, 2673-2678, 2006
52006
Virtual performance assessment for serious games and virtual worlds
J Code, J Clarke-Midura, N Zap, C Dede
IGI Publishing, 2012
42012
Assessments for Learning, of Learning, and as Learning in 3D Immersive Virtual Environments
J Code, N Zap
EdMedia+ Innovate Learning, 159-166, 2013
32013
Student perceptions of immersive virtual environments for the meaningful assessment of learning
J Code, J Clarke-Midura, N Zap, C Dede
EdMedia+ Innovate Learning, 358-367, 2011
32011
Education in the third dimension: 3D stereoscopics as a cognitive tool for learning
N Zap, J Code
EdMedia+ Innovate Learning, 3718-3727, 2011
22011
Exploring the Utility of a Virtual Performance Assessment.
J Clarke-Midura, J Code, N Zap, C Dede
Society for Research on Educational Effectiveness, 2011
22011
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Articles 1–20