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Regan Mandryk
Regan Mandryk
Professor of Computer Science, University of Victoria
Verified email at uvic.ca
Title
Cited by
Cited by
Year
Using psychophysiological techniques to measure user experience with entertainment technologies
RL Mandryk, KM Inkpen, TW Calvert
Behaviour & information technology 25 (2), 141-158, 2006
7482006
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
RL Mandryk, MS Atkins
International journal of human-computer studies 65 (4), 329-347, 2007
7362007
System guidelines for co-located, collaborative work on a tabletop display
SD Scott, KD Grant, RL Mandryk
ECSCW 2003: Proceedings of the Eighth European Conference on Computer …, 2003
6622003
Towards an effective health interventions design: an extension of the health belief model
R Orji, J Vassileva, R Mandryk
Online journal of public health informatics 4 (3), e61050, 2012
6432012
Useful junk? The effects of visual embellishment on comprehension and memorability of charts
S Bateman, RL Mandryk, C Gutwin, A Genest, D McDine, C Brooks
Proceedings of the SIGCHI conference on human factors in computing systems …, 2010
6292010
Pervasive games: bringing computer entertainment back to the real world
C Magerkurth, AD Cheok, RL Mandryk, T Nilsen
Computers in Entertainment (CIE) 3 (3), 4-4, 2005
5522005
Identifying emotional states using keystroke dynamics
C Epp, M Lippold, RL Mandryk
Proceedings of the sigchi conference on human factors in computing systems …, 2011
5052011
BrainHex: A neurobiological gamer typology survey
LE Nacke, C Bateman, RL Mandryk
Entertainment computing 5 (1), 55-62, 2014
4652014
Calibration games: making calibration tasks enjoyable by adding motivating game elements
DR Flatla, C Gutwin, LE Nacke, S Bateman, RL Mandryk
Proceedings of the 24th annual ACM symposium on User interface software and …, 2011
4352011
Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
4102012
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
R Orji, J Vassileva, RL Mandryk
User Modeling and User-Adapted Interaction 24, 453-498, 2014
3992014
A continuous and objective evaluation of emotional experience with interactive play environments
RL Mandryk, MS Atkins, KM Inkpen
Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006
3722006
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
LE Nacke, M Kalyn, C Lough, RL Mandryk
Proceedings of the SIGCHI conference on human factors in computing systems …, 2011
3672011
Fostering intrinsic motivation through avatar identification in digital games
MV Birk, C Atkins, JT Bowey, RL Mandryk
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
3472016
Tailoring persuasive health games to gamer type
R Orji, RL Mandryk, J Vassileva, KM Gerling
Proceedings of the sigchi conference on human factors in computing systems …, 2013
3072013
Physiological indicators for the evaluation of co-located collaborative play
RL Mandryk, KM Inkpen
Proceedings of the 2004 ACM conference on Computer supported cooperative …, 2004
2712004
False prophets: exploring hybrid board/video games
RL Mandryk, DS Maranan
CHI'02 extended abstracts on Human factors in computing systems, 640-641, 2002
2252002
LunchTime: a slow-casual game for long-term dietary behavior change
R Orji, J Vassileva, RL Mandryk
Personal and ubiquitous computing 17, 1211-1221, 2013
2142013
Understanding children's collaborative interactions in shared environments
SD Scott, RL Mandryk, KM Inkpen
Journal of Computer Assisted Learning 19 (2), 220-228, 2003
2082003
Improving the efficacy of games for change using personalization models
R Orji, RL Mandryk, J Vassileva
ACM Transactions on Computer-Human Interaction (TOCHI) 24 (5), 1-22, 2017
2002017
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