Kyoungwon Seo
Cited by
Cited by
The impact of artificial intelligence on learner–instructor interaction in online learning
K Seo, J Tang, I Roll, S Fels, D Yoon
International journal of educational technology in higher education 18 (1), 1-23, 2021
Active learning with online video: The impact of learning context on engagement
K Seo, S Dodson, NM Harandi, N Roberson, S Fels, I Roll
Computers & Education 165, 104132, 2021
Virtual daily living test to screen for mild cognitive impairment using kinematic movement analysis
K Seo, J Kim, DH Oh, H Ryu, H Choi
PloS one 12 (7), e0181883, 2017
Goldilocks conditions for workplace gamification: How narrative persuasion helps manufacturing workers create self-directed behaviors
K Seo, S Fels, M Kang, C Jung, H Ryu
Human–Computer Interaction 36 (5-6), 473-510, 2021
A case study in an automotive assembly line: exploring the design framework for manufacturing gamification
J Lee, J Kim, K Seo, S Roh, C Jung, H Lee, J Shin, G Choi, H Ryu
Advances in Ergonomics of Manufacturing: Managing the Enterprise of the …, 2016
Goal-based manufacturing gamification: bolt tightening work redesign in the automotive assembly line
S Roh, K Seo, J Lee, J Kim, HB Ryu, CH Jung, HW Lee, JH Shin
Advances in Ergonomics of Manufacturing: Managing the Enterprise of the …, 2016
‘RehabMaster TM’: A Pervasive Rehabilitation Platform for Stroke Patients and Their Caregivers
K Seo, J Kim, H Ryu, S Jang
Pervasive Health, 131, 2014
Supporting students’ self-regulated learning in online learning using artificial intelligence applications
SH Jin, K Im, M Yoo, I Roll, K Seo
International Journal of Educational Technology in Higher Education 20 (1), 1-21, 2023
Instructors desire student activity, literacy, and video quality analytics to improve video-based blended courses
M Fong, S Dodson, NM Harandi, K Seo, D Yoon, I Roll, S Fels
Proceedings of the Sixth (2019) ACM Conference on Learning@ Scale, 1-10, 2019
Artificial intelligence for video-based learning at scale
K Seo, S Fels, D Yoon, I Roll, S Dodson, M Fong
Proceedings of the Seventh ACM Conference on Learning@ Scale, 215-217, 2020
Servicizing solutions for manufacturing firms: categorizing service ideas from product-service integrated examples
H Ryu, H Song, K Seo, J Kim
The Design Journal 21 (2), 267-302, 2018
Technostress causes cognitive overload in high-stress people: Eye tracking analysis in a virtual kiosk test
SY Kim, H Park, H Kim, J Kim, K Seo
Information Processing & Management 59 (6), 103093, 2022
AR/VR 기술
임상우, 서경원
한국과학기술기획평가원 KISTEP 기술동향브리프 2018 (9), 2018
Serious games for stroke patients: attending to clinical staff’s voices
K Seo, J Kim, J Lee, S Jang, H Ryu
The 5th International Congress of International Association of Societies of …, 2013
Can Serious Games Assess Decision-Making Biases?
K Seo, H Ryu, J Kim
European Journal of Psychological Assessment, 2018
Measuring the kinematics of daily living movements with motion capture systems in virtual reality
K Seo, A Lee, J Kim, H Ryu, H Choi
JoVE (Journal of Visualized Experiments), e57284, 2018
Multi-sensory integration impairment in patients with minimal hepatic encephalopathy
K Seo, DW Jun, J Kim, H Ryu
Scientific Reports 7 (1), 14947, 2017
The illusion of having a large virtual body biases action-specific perception in patients with mild cognitive impairment
H Ryu, K Seo
Scientific Reports 11 (1), 24058, 2021
I got your point: An investigation of pointing cues in a spherical fish tank virtual reality display
F Wu, Q Zhou, K Seo, T Kashiwagi, S Fels
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1237-1238, 2019
Asian CHI Symposium: Emerging HCI Research Collection
K Fujita, E Sari, J Kim, A Tedjasaputra, EYL Do, Z Liu, U Lee, ...
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
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