Kenshi Takayama
Kenshi Takayama
Verified email at nii.ac.jp - Homepage
TitleCited byYear
Lapped solid textures: filling a model with anisotropic textures
K Takayama, M Okabe, T Ijiri, T Igarashi
ACM Transactions on Graphics (TOG) 27 (3), 53, 2008
802008
Geobrush: Interactive mesh geometry cloning
K Takayama, R Schmidt, K Singh, T Igarashi, T Boubekeur, O Sorkine
Computer Graphics Forum 30 (2), 613-622, 2011
702011
Volumetric modeling with diffusion surfaces
K Takayama, O Sorkine, A Nealen, T Igarashi
ACM Transactions on Graphics (TOG) 29 (6), 180, 2010
562010
Sketch-based generation and editing of quad meshes
K Takayama, D Panozzo, A Sorkine-Hornung, O Sorkine-Hornung
ACM Transactions on Graphics (TOG) 32 (4), 97, 2013
552013
A procedural method for modeling the purkinje fibers of the heart
T Ijiri, T Ashihara, T Yamaguchi, K Takayama, T Igarashi, T Shimada, ...
The journal of physiological sciences, 0810170079-0810170079, 2008
502008
Real-time example-based elastic deformation
Y Koyama, K Takayama, N Umetani, T Igarashi
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation …, 2012
342012
Data-driven interactive quadrangulation
G Marcias, K Takayama, N Pietroni, D Panozzo, O Sorkine-Hornung, ...
ACM Transactions on Graphics (TOG) 34 (4), 65, 2015
222015
Pattern‐Based Quadrangulation for N‐Sided Patches
K Takayama, D Panozzo, O Sorkine‐Hornung
Computer Graphics Forum 33 (5), 177-184, 2014
222014
A sketch-based interface for modeling myocardial fiber orientation that considers the layered structure of the ventricles
K Takayama, T Ashihara, T Ijiri, T Igarashi, R Haraguchi, K Nakazawa
The journal of physiological sciences, 0810170080-0810170080, 2008
172008
A responsive finite element method to aid interactive geometric modeling
N Umetani, K Takayama, J Mitani, T Igarashi
IEEE computer graphics and applications 31 (5), 43-53, 2010
122010
A sketch-based interface for modeling myocardial fiber orientation
K Takayama, T Igarashi, R Haraguchi, K Nakazawa
International Symposium on Smart Graphics, 1-9, 2007
122007
ProcDef: Local‐to‐global Deformation for Skeleton‐free Character Animation
T Ijiri, K Takayama, H Yokota, T Igarashi
Computer Graphics Forum 28 (7), 1821-1828, 2009
112009
A simple method for correcting facet orientations in polygon meshes based on ray casting
K Takayama, A Jacobson, L Kavan, O Sorkine-Hornung
Journal of Computer Graphics Techniques 3 (4), 53, 2014
72014
Robust and controllable quadrangulation of triangular and rectangular regions
K Takayama, D Panozzo, A Sorkine-Hornung, O Sorkine-Hornung
Technical Report Department of Computer Science 784, 2013
42013
Layered solid texture synthesis from a single 2D exemplar.
K Takayama, T Igarashi
SIGGRAPH Posters, 2009
32009
Light shower: a poor man's light stage built with an off-the-shelf umbrella and projector
M Okabe, K Takayama, T Ijiri, T Igarashi
ACM SIGGRAPH 2007 sketches, 62, 2007
32007
Sketch-based generation and editing of quad meshes
K Takayama, D Panozzo, A Sorkine-hornung, O Sorkine-hornung
US Patent 9,349,216, 2016
12016
Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers
K Takayama, A Jacobson, L Kavan, O Sorkine-Hornung
arXiv preprint arXiv:1406.5431, 2014
12014
Dual Sheet Meshing: An Interactive Approach to Robust Hexahedralization
K Takayama
Computer Graphics Forum 38 (2), 37-48, 2019
2019
Vignette: a style preserving sketching tool for pen-and-ink illustration with texture synthesis
RH Kazi, T Igarashi, S Zhao, RC Davis, K Takayama
ACM SIGGRAPH 2012 Posters, 29, 2012
2012
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Articles 1–20