Exergames: una herramienta tecnológica para la actividad física JE Muñoz, JF Villada, JC Giraldo Trujillo Revista Médica de Risaralda 19 (2), 126-130, 2013 | 79 | 2013 |
Influence of a BCI neurofeedback videogame in children with ADHD. Quantifying the brain activity through an EEG signal processing dedicated toolbox DZ Blandón, JE Muñoz, DS Lopez, OH Gallo 2016 IEEE 11th Colombian Computing Conference (CCC), 1-8, 2016 | 66 | 2016 |
Design and creation of a BCI videogame to train sustained attention in children with ADHD JE Muñoz, DS Lopez, JF Lopez, A Lopez 2015 10th Computing Colombian Conference (10CCC), 194-199, 2015 | 54 | 2015 |
Sistema de Rehabilitación basado en el Uso de Análisis Biomecánico y Videojuegos mediante el Sensor Kinect JE Muñoz-Cardona, OA Henao-Gallo, JF López-Herrera TecnoLógicas, 2013 | 52 | 2013 |
PhysioVR: A Novel Mobile Virtual Reality Framework for Physiological Computing JE Muñoz, T Paulino, H Vasanth, K Baras IEEE Health'Com 2016, 2016 | 46 | 2016 |
A psychophysiological model of firearms training in police officers: A virtual reality experiment for biocybernetic adaptation JE Muñoz, L Quintero, CL Stephens, AT Pope Frontiers in psychology 11, 683, 2020 | 32 | 2020 |
PhysioLab-a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population JE Muñoz, ER Gouveia, MS Cameirão, SB Badia Multimedia Tools and Applications 77, 11521-11546, 2018 | 31 | 2018 |
The Biocybernetic Loop Engine: an Integrated Tool for Creating Physiologically Adaptive Videogames JE Muñoz, E Gouveia, MS Cameirão, SB i Badia PhyCS 2017, 4th International Conference in Physiological Computing Systems 2017, 2017 | 29 | 2017 |
Closing the loop in exergaming-health benefits of biocybernetic adaptation in senior adults JE Muñoz, M Cameirão, S Bermúdez i Badia, ER Gouveia Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 27 | 2018 |
Integrating biocybernetic adaptation in virtual reality training concentration and calmness in target shooting JE Muñoz, AT Pope, LE Velez Physiological Computing Systems: International Conferences, PhyCS 2016 …, 2019 | 26 | 2019 |
Modulation of physiological responses and activity levels during exergame experiences JEM Cardona, MS Cameirao, T Paulino, SB i Badia, E Rubio 2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016 | 26 | 2016 |
Muscle Fatigue Detection Through Wearable Sensors. A Comparative Study Using the Myo Armband M Montoya, O Henao, J Muñoz Interacción '17 Proceedings of the XVIII International Conference on Human …, 2017 | 25 | 2017 |
Space Connection-A Multiplayer Collaborative Biofeedback Game To Promote Empathy In Teenagers: A Feasibility Study. JE Muñoz, A Gonçalves, T Vieira, D Cró, Y Chisik, SB i Badia | 25* | |
Lessons learned from gamifying functional fitness training through human-centered design methods in older adults JE Munoz, A Gonçalves, É Rúbio Gouveia, MS Cameirao, ... Games for health journal 8 (6), 387-406, 2019 | 24 | 2019 |
Application of hybrid BCI and exergames for balance rehabilitation after stroke JE Muñoz, R Chavarriaga, DS Lopez Proceedings of the 11th conference on advances in computer entertainment …, 2014 | 22 | 2014 |
Optimizing Motor Imagery Neurofeedback through the Use of Multimodal Immersive Virtual Reality and Motor Priming A Vourvopoulos, JEM Cardona, SB i Badia environments 4, 17, 2015 | 21 | 2015 |
Enhancing virtual rehabilitation in upper limbs with biocybernetic adaptation: the effects of virtual reality on perceived muscle fatigue, game performance and user experience MF Montoya, JE Muñoz, OA Henao IEEE Transactions on Neural Systems and Rehabilitation Engineering 28 (3 …, 2020 | 18 | 2020 |
Kinematically adaptive exergames: personalizing exercise therapy through closed-loop systems JE Muñoz, S Cao, J Boger 2019 IEEE International Conference on Artificial Intelligence and Virtual …, 2019 | 17 | 2019 |
BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation J Muñoz, O Henao, JF López, JF Villada Games for Health: Proceedings of the 3rd european conference on gaming and …, 2013 | 17 | 2013 |
Immersive virtual reality Exergames for persons living with dementia: user-centered design study as a multistakeholder team during the COVID-19 pandemic J Muñoz, S Mehrabi, Y Li, A Basharat, LE Middleton, S Cao, ... JMIR Serious Games 10 (1), e29987, 2022 | 16 | 2022 |