Ladislav Kavan
TitleCited byYear
Geometric skinning with approximate dual quaternion blending
L Kavan, S Collins, J Žára, C O'Sullivan
ACM Transactions on Graphics (TOG) 27 (4), 105, 2008
3512008
Skinning with dual quaternions
L Kavan, S Collins, J Žára, C O'Sullivan
Proceedings of the 2007 symposium on Interactive 3D graphics and games, 39-46, 2007
2272007
Spherical blend skinning: a real-time deformation of articulated models
L Kavan, J Žára
Proceedings of the 2005 symposium on Interactive 3D graphics and games, 9-16, 2005
2022005
Projective dynamics: fusing constraint projections for fast simulation
S Bouaziz, S Martin, T Liu, L Kavan, M Pauly
ACM Transactions on Graphics (TOG) 33 (4), 154, 2014
1942014
Fast simulation of mass-spring systems
T Liu, AW Bargteil, JF O'Brien, L Kavan
ACM Transactions on Graphics (TOG) 32 (6), 214, 2013
1902013
Fast automatic skinning transformations
A Jacobson, I Baran, L Kavan, J Popović, O Sorkine
ACM Transactions on Graphics (TOG) 31 (4), 77, 2012
1182012
Locally Injective Mappings
C Schüller, L Kavan, D Panozzo, O Sorkine-Hornung
Symposium on Geometry Processing, 175-184, 2013
992013
Fast and efficient skinning of animated meshes
L Kavan, PP Sloan, C O'Sullivan
Computer Graphics Forum 29 (2), 327-336, 2010
912010
Elasticity-inspired deformers for character articulation
L Kavan, O Sorkine
ACM Transactions on Graphics (TOG) 31 (6), 196, 2012
882012
Robust inside-outside segmentation using generalized winding numbers
A Jacobson, L Kavan, O Sorkine-Hornung
ACM Transactions on Graphics (TOG) 32 (4), 33, 2013
842013
Physics-inspired upsampling for cloth simulation in games
L Kavan, D Gerszewski, AW Bargteil, PP Sloan
ACM Transactions on Graphics (TOG) 30 (4), 93, 2011
832011
Skinning: Real-time Shape Deformation
A Jacobson, Z Deng, L Kavan, JP Lewis
ACM SIGGRAPH 2014 Courses, 2014
752014
Dual quaternions for rigid transformation blending
L Kavan, S Collins, C O’Sullivan, J Zara
Trinity College Dublin, Tech. Rep. TCD-CS-2006–46, 2006
662006
Linear subspace design for real-time shape deformation
Y Wang, A Jacobson, J Barbič, L Kavan
ACM Transactions on Graphics (TOG) 34 (4), 57, 2015
622015
Polypostors: 2D polygonal impostors for 3D crowds
L Kavan, S Dobbyn, S Collins, J Žára, C O'Sullivan
Proceedings of the 2008 symposium on Interactive 3D graphics and games, 149-155, 2008
622008
Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters
D Sýkora, L Kavan, M Čadík, O Jamriška, A Jacobson, B Whited, ...
ACM Transactions on Graphics (TOG) 33 (2), 16, 2014
572014
Anatomy transfer
D Ali-Hamadi, T Liu, B Gilles, L Kavan, F Faure, O Palombi, MP Cani
ACM Transactions on Graphics (TOG) 32 (6), 188, 2013
562013
Fast collision detection for skeletally deformable models
L Kavan, J Žára
Computer Graphics Forum 24 (3), 363-372, 2005
492005
Quasi-newton methods for real-time simulation of hyperelastic materials
T Liu, S Bouaziz, L Kavan
ACM Transactions on Graphics (TOG) 36 (3), 23, 2017
462017
Automatic linearization of nonlinear skinning
L Kavan, S Collins, C O'Sullivan
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 49-56, 2009
432009
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Articles 1–20