Dmitry Alexandrovsky
Dmitry Alexandrovsky
Digital Media Lab, TZI, University of Bremen
Verified email at - Homepage
Cited by
Cited by
Breaking the experience: Effects of questionnaires in vr user studies
S Putze, D Alexandrovsky, F Putze, S Höffner, JD Smeddinck, R Malaka
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
Examining design choices of questionnaires in VR user studies
D Alexandrovsky, S Putze, M Bonfert, S Höffner, P Michelmann, D Wenig, ...
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration
T Fröhlich, D Alexandrovsky, T Stabbert, T Döring, R Malaka
CHI PLAY '18, Pages 153-162, 2018
The role of physical props in vr climbing environments
P Schulz, D Alexandrovsky, F Putze, R Malaka, J Schöning
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
Game dynamics that support snacking, not feasting
D Alexandrovsky, MA Friehs, MV Birk, RK Yates, RL Mandryk
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
Multimodal algebra learning: From math manipulatives to tangible user interfaces
A Reinschlüssel, D Alexandrovsky, T Döring, A Kraft, M Braukmüller, ...
i-com 17 (3), 201-209, 2018
Serious snacking: A survival analysis of how snacking mechanics affect attrition in a mobile serious game
D Alexandrovsky, MA Friehs, J Grittner, S Putze, MV Birk, R Malaka, ...
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
Evaluating user experiences in mixed reality
D Alexandrovsky, S Putze, V Schwind, ED Mekler, JD Smeddinck, D Kahl, ...
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021
Hoverboard: A Leap to the Future of Locomotion in VR!?
J Smeddinck, D Alexandrovsky, D Wenig, M Zimmer, W Wegele, ...
International Conference on Entertainment Computing, 218-225, 2017
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy
D Alexandrovsky, G Volkmar, M Spliethöver, S Finke, M Herrlich, T Döring, ...
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 32-45, 2020
Extending Augmented Sandboxes with Virtual Reality Interaction
T Stabbert, T Fröhlich, D Alexandrovsky, R Malaka
Jump ‘n’rhythm: a video game for training timing skills
D Alexandrovsky, K Alvarez, B Walther-Franks, J Wollersheim, R Malaka
Mensch und Computer 2016–Workshopband, 2016
Demonstrating VRBox—A Virtual Reality Augmented Sandbox
D Alexandrovsky, T Döring, S Putze, T Fröhlich, T Stabbert, R Malaka
Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning.
AV Reinschluessel, T Döring, D Alexandrovsky, D Thieme, R Malaka
SmartObjects@ CHI, 9-16, 2018
Using tangible technology to multimodally support algebra learning: The MAL project
T Janßen, D Reid, A Bikner-Ahsbahs, A Reinschlüssel, T Döring, ...
CERME10, 2017
“I Want It That Way”: Exploring Users’ Customization and Personalization Preferences for Home Assistants
N Zargham, D Alexandrovsky, J Erich, N Wenig, R Malaka
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-8, 2022
Engaging interaction: designing for immersive and sustained user experiences
D Alexandrovsky
Universität Bremen, 2021
Towards Low-burden Responses to Open Questions in VR
D Alexandrovsky, S Putze, A Schülke, R Malaka
arXiv preprint arXiv:2104.12020, 2021
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges
G Volkmar, D Alexandrovsky, JD Smeddinck, M Herrlich, R Malaka
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
A Bikner-Ahsbahs, BTJ Stefan, D Alexandrovsky, T Döring, R Malaka, ...
Technology and Psychology for Mathematics Education, 247-247, 2019
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