A practiced practice: Speedrunning through space with de Certeau and Virilio R Scully-Blaker Game Studies 14 (1), 2016, 2014 | 90 | 2014 |
Playing along and playing for on Twitch: Livestreaming from tandem play to performance R Scully-Blaker, J Begy, M Consalvo, S Ganzon | 72 | 2017 |
Tandem play: Theorizing sociality in single-player gameplay M Consalvo, J Begy, SC Ganzon, R Scully-Blaker Video games, 146-160, 2018 | 23 | 2018 |
Re-curating the accident: Speedrunning as community and practice R Scully-Blaker Concordia University, 2016 | 16 | 2016 |
Buying time: Capitalist temporalities in animal crossing: pocket camp R Scully-Blaker Loading 12 (20), 90-106, 2019 | 9 | 2019 |
Finding sociality in single player games: A case study of tandem play amongst friends and couples M Consalvo, J Begy, P Browne, S Ganzon, R Scully-Blaker, R Waldie | 9 | 2018 |
Making players care: The ambivalent cultural politics of care and video games B Ruberg, R Scully-Blaker International Journal of Cultural Studies 24 (4), 655-672, 2021 | 7 | 2021 |
Stasis and Stillness: Moments of Inaction in Videogames. R Scully-Blaker DiGRA Conference, 2018 | 4 | 2018 |
Game studies, futurity, and necessity (or the game studies regarded as still to come) ALL Cullen, R Scully-Blaker, IR Larson, K Brewster, RR Aceae, W Dunkel Critical Studies in Media Communication 39 (3), 201-210, 2022 | 3 | 2022 |
Stasis and Stillness R Scully-Blaker Press Start 6 (1), 1-17, 2020 | 3 | 2020 |
Methodological considerations in the study of tandem play J Begy, M Consalvo, R Scully-Blaker, SC Ganzon Loading... 10 (16), 2017 | 3 | 2017 |
On becoming “Like eSports”: Twitch as a platform for the speedrunning community R Scully-Blaker 1st joint conference of DiGRA and FDG, 1-2, 2016 | 3 | 2016 |
The Speedrunning museum of accidents R Scully-Blaker Kinephanos (Special Issue: Preserving Play), 71-88, 2018 | 2 | 2018 |
Animal Crossing Special Issue Foreword R Scully-Blaker, E Flynn-Jones Loading... 13 (22), 1-6, 2020 | 1 | 2020 |
Make Tents, Not War: Queer play as play-that-critiques R Scully-Blaker DiGRA 2018, 2018 | 1 | 2018 |
Smash Mods, Smash Creativity: Nintendo, Project M, and Enclosure R Scully-Blaker DiGRA. First International Joint Conference of DiGRA and FDG. Dundee, Ireland, 2016 | 1 | 2016 |
Combatting Exhaustion and Reclaiming Leisure: Radical Slowness and the (Re) Generative Potential of Play R Scully-Blaker UC Irvine, 2022 | | 2022 |
NOSTALGIA AND THE BACKLOG:/R/PATIENTGAMERS AND THE TRANSACTIONAL NATURE OF LEISURE R Scully-Blaker AoIR Selected Papers of Internet Research, 2021 | | 2021 |
How Pac-Man eats: by Noah Wardrip-Fruin, Cambridge, MA, USA, MIT Press,(December 2020), 368 pp., $35.00,£ 28.00 (Hardcover), ISBN: 9780262044653 R Scully-Blaker Critical Studies in Media Communication 37 (3), 277-282, 2020 | | 2020 |
Foreword: To All the Animals We’ve Crossed Before R Scully-Blaker, E Flynn-Jones Loading 13 (22), 1-6, 2020 | | 2020 |