A practiced practice: Speedrunning through space with de Certeau and Virilio R Scully-Blaker Game Studies 14 (1), 2016, 2014 | 107 | 2014 |
Playing along and playing for on Twitch: Livestreaming from tandem play to performance R Scully-Blaker, J Begy, M Consalvo, S Ganzon | 85 | 2017 |
Tandem play: Theorizing sociality in single-player gameplay M Consalvo, J Begy, SC Ganzon, R Scully-Blaker Video games, 146-160, 2018 | 32 | 2018 |
Buying time: Capitalist temporalities in animal crossing: pocket camp R Scully-Blaker Loading 12 (20), 90-106, 2019 | 22 | 2019 |
Re-curating the accident: Speedrunning as community and practice R Scully-Blaker Concordia University, 2016 | 22 | 2016 |
Making players care: The ambivalent cultural politics of care and video games B Ruberg, R Scully-Blaker International Journal of Cultural Studies 24 (4), 655-672, 2021 | 14 | 2021 |
Stasis and Stillness R Scully-Blaker Press Start 6 (1), 1-17, 2020 | 13* | 2020 |
Finding sociality in single player games: A case study of tandem play amongst friends and couples M Consalvo, J Begy, P Browne, S Ganzon, R Scully-Blaker, R Waldie | 12 | 2018 |
Game studies, futurity, and necessity (or the game studies regarded as still to come) ALL Cullen, R Scully-Blaker, IR Larson, K Brewster, RR Aceae, W Dunkel Critical Studies in Media Communication 39 (3), 201-210, 2022 | 6 | 2022 |
Methodological considerations in the study of tandem play J Begy, M Consalvo, R Scully-Blaker, SC Ganzon Loading... 10 (16), 2017 | 5 | 2017 |
On becoming “Like eSports”: Twitch as a platform for the speedrunning community R Scully-Blaker Abstract Proceedings of DiGRA/FDG 2016 Conference, 2016 | 3 | 2016 |
Animal Crossing Special Issue Foreword R Scully-Blaker, E Flynn-Jones Loading... 13 (22), 1-6, 2020 | 2 | 2020 |
Working on and at Play: Perception and Visibility in Games R Scully-Blaker Digital Culture & Society 5 (2), 41-60, 2019 | 2 | 2019 |
The Speedrunning museum of accidents R Scully-Blaker Kinephanos. Revue d'études des médias et de culture populaire, 71-88, 2018 | 2 | 2018 |
The Politics of Wholesome Games: Conservative Comforts and Radical Softness R Scully-Blaker Configurations 32 (2), 129-143, 2024 | 1 | 2024 |
NOSTALGIA AND THE BACKLOG:/R/PATIENTGAMERS AND THE TRANSACTIONAL NATURE OF LEISURE R Scully-Blaker AoIR Selected Papers of Internet Research, 2021 | 1 | 2021 |
Make Tents, Not War: Queer play as play-that-critiques R Scully-Blaker Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message, 2018 | 1 | 2018 |
Smash Mods, Smash Creativity: Nintendo, Project M, and Enclosure R Scully-Blaker Abstract Proceedings of DiGRA/FDG 2016 Conference, 2016 | 1 | 2016 |
24. Reframing the Backlog: Radical Slowness and Patient Gaming R Scully-Blaker Playful Perspectives on the Climate Crisis, 505, 0 | 1 | |
Combating Exhaustion and Reclaiming Leisure: Radical Slowness and the (Re) Generative Potential of Play R Scully-Blaker University of California, Irvine, 2022 | | 2022 |