Maiga Chang
TitleCited byYear
Game-based remedial instruction in mastery learning for upper-primary school students
CH Lin, EZF Liu, YL Chen, PY Liou, M Chang, CH Wu, SM Yuan
Journal of Educational Technology & Society 16 (2), 271-281, 2013
Usability of context-aware mobile educational game
C Lu, M Chang, E Huang, CW Chen
Knowledge Management & E-Learning: An International Journal 3 (3), 448-477, 2011
The effect of an internet-based, stage-matched message intervention on young Taiwanese women's physical activity
SJ Huang, WC Hung, M Chang, J Chang
Journal of health communication 14 (3), 210-227, 2009
Adaptivity and personalization in mobile learning
MC Kinshuk, S Graf, G Yang
Technology, Instruction, Cognition and Learning (TICL) 8, 163-174, 2009
A treasure hunting learning model for students studying history and culture in the field with cellphone
A Chang, M Chang, A Hsieh
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
Identifying personalized context-aware knowledge structure for individual user in ubiquitous learning environment
S Wu, A Chang, M Chang, TC Liu, JS Heh
Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous …, 2008
Applying knowledge map to intelligent agents in problem solving systems
M Chang, DX Dong, JS Heh, R Kuo
EdMedia+ Innovate Learning, 1053-1054, 2002
Location-based adaptive mobile learning research framework and topics
Q Tan, YH Kuo, YL Jeng, PH Wu, YM Huang, TC Liu, M Chang
2009 International Conference on Computational Science and Engineering 1 …, 2009
Designing a course recommendation system on web based on the students' course selection records
KK Chu, M Chang, YT Hsia
EdMedia+ Innovate Learning, 14-21, 2003
Context-aware mobile role playing game for learning–a case of Canada and Taiwan
C Lu, M Chang, Kinshuk, E Huang, CW Chen
Journal of Educational Technology & Society 17 (2), 101-114, 2014
Learning historical and cultural contents via mobile treasure hunting in five-harbor district of Tainan, Taiwan
S Wu, A Chang, M Chang, YR Yen, JS Heh
2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous …, 2010
Automarking: automatic assessment of open questions
LA Cutrone, M Chang
2010 10th IEEE International Conference on Advanced Learning Technologies …, 2010
Guest Editorial: “HOW” to Design, Implement and Evaluate the Flipped Classroom?–A Synthesis
Y Song, MSY Jong, M Chang, W Chen
Journal of Educational Technology & Society 20 (1), 180-183, 2017
An infrastructure for developing pervasive learning environments
S Graf, K MacCallum, TC Liu, M Chang, D Wen, Q Tan, J Dron, F Lin, ...
2008 Sixth Annual IEEE International Conference on Pervasive Computing and …, 2008
Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Institutional-Dwelling Elderly with Disabilities.
ST Chen, I Chiang
Turkish Online Journal of Educational Technology-TOJET 11 (4), 409-417, 2012
National program for e-Learning in Taiwan
M Chang, CY Wang, GD Chen
Journal of Educational Technology & Society 12 (1), 5-17, 2009
Application of e-learning to pilot training at TransAsia airways in Taiwan
CK Chuang, M Chang, CY Wang, WC Chung, GD Chen
International Journal on E-learning 7 (1), 23-39, 2008
Delivering context-aware learning guidance in the mobile learning environment based on information theory
R Kuo, MC Wu, A Chang, M Chang, JS Heh
Seventh IEEE International Conference on Advanced Learning Technologies …, 2007
Learning by Playing. Game-based Education System Design and Development: 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings
M Chang, R Kuo, GD Chen, M Hirose
Springer, 2009
Designing a trading card game as educational reward system to improve students’ learning motivations
P Chen, R Kuo, M Chang, JS Heh
Transactions on Edutainment III, 116-128, 2009
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