Jean-Pierre Jessel
Jean-Pierre Jessel
IRIT, Université Toulouse III - Paul Sabatier
Verified email at
Cited by
Cited by
Classifying serious games: the G/P/S model
D Djaouti, J Alvarez, JP Jessel
Handbook of research on improving learning and motivation through …, 2011
Origins of serious games
D Djaouti, J Alvarez, JP Jessel, O Rampnoux
Serious games and edutainment applications, 25-43, 2011
Towards a serious game to help students learn computer programming
M Muratet, P Torguet, JP Jessel, F Viallet
International Journal of Computer Games Technology 2009, 2009
A gameplay definition through videogame classification
D Djaouti, J Alvarez, JP Jessel, G Methel, P Molinier
International Journal of Computer Games Technology 2008, 2008
Serious Game: Just a question of posture
J Alvarez, O Rampnoux, JP Jessel, G Methel
Artificial & Ambient Intelligence, AISB 7 (1), 420-423, 2007
Experimental feedback on Prog&Play: a serious game for programming practice
M Muratet, P Torguet, F Viallet, JP Jessel
Computer graphics forum 30 (1), 61-73, 2011
A new object-order ray-casting algorithm
B Mora, JP Jessel, R Caubet
IEEE Visualization, 2002. VIS 2002., 203-210, 2002
TAC: augmented reality system for collaborative tele-assistance in the field of maintenance through internet
S Bottecchia, JM Cieutat, JP Jessel
Proceedings of the 1st augmented human international conference, 1-7, 2010
Origins of serious games. Serious games and edutainment applications
D Djaouti, J Alvarez, JP Jessel, O Rampnoux
London: Springer, 2011
Towards a classification of video games
D Djaouti, J Alvarez, JP Jessel, G Methel, P Molinier
Artificial and Ambient Intelligence convention (Artificial Societies for …, 2007
Mobile augmented reality in museums: towards enhancing visitor's learning experience
N Ghouaiel, S Garbaya, JM Cieutat, JP Jessel
International Journal of Virtual Reality 17 (1), 21-31, 2017
A new AR interaction paradigm for collaborative teleassistance system: the POA
S Bottecchia, JM Cieutat, C Merlo, JP Jessel
International Journal on Interactive Design and Manufacturing (IJIDeM) 3, 35-40, 2009
Can" Gaming 2.0" help design" Serious Games"? a comparative study
D Djaouti, J Alvarez, JP Jessel
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 11-18, 2010
Play, game, world: anatomy of a videogame
D Djaouti, J Alvarez, JP Jessel, G Methel
International Journal of Intelligent Games & Simulation 5 (1), 2008
Morphological study of the video games
J Alvarez, D Djaouti, R Ghassempouri, JP Jessel, G Methel
ACM International Conference Proceeding Series 207, 36-43, 2006
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room
C Pons Lelardeux, D Panzoli, V Lubrano, V Minville, P Lagarrigue, ...
The Visual Computer 33, 489-515, 2017
Serious games & cultural heritage: a case study of prehistoric caves
D Djaouti, J Alvarez, O Rampnoux, V Charvillat, JP Jessel
2009 15th International Conference on Virtual Systems and Multimedia, 221-226, 2009
Concevoir l’interactivité ludique: une vue d’ensemble des méthodologies de «Game Design»
D Djaouti, J Alvarez, JP Jessel
Actes du colloque" Ludovia 2010, 2010
Visualization of isosurfaces with parametric cubes
B Mora, JP Jessel, R Caubet
Computer Graphics Forum 20 (3), 377-384, 2001
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability
N Muller, D Panzoli, M Galaup, P Lagarrigue, JP Jessel
2017 9th international conference on virtual worlds and games for serious …, 2017
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