Classifying serious games: the G/P/S model D Djaouti, J Alvarez, JP Jessel Handbook of research on improving learning and motivation through …, 2011 | 676 | 2011 |
Origins of serious games D Djaouti, J Alvarez, JP Jessel, O Rampnoux Serious games and edutainment applications, 25-43, 2011 | 616 | 2011 |
Towards a serious game to help students learn computer programming M Muratet, P Torguet, JP Jessel, F Viallet International Journal of Computer Games Technology 2009, 2009 | 180 | 2009 |
A gameplay definition through videogame classification D Djaouti, J Alvarez, JP Jessel, G Methel, P Molinier International Journal of Computer Games Technology 2008, 2008 | 178 | 2008 |
Serious Game: Just a question of posture J Alvarez, O Rampnoux, JP Jessel, G Methel Artificial & Ambient Intelligence, AISB 7 (1), 420-423, 2007 | 142 | 2007 |
Experimental feedback on Prog&Play: a serious game for programming practice M Muratet, P Torguet, F Viallet, JP Jessel Computer graphics forum 30 (1), 61-73, 2011 | 103 | 2011 |
A new object-order ray-casting algorithm B Mora, JP Jessel, R Caubet IEEE Visualization, 2002. VIS 2002., 203-210, 2002 | 92 | 2002 |
TAC: augmented reality system for collaborative tele-assistance in the field of maintenance through internet S Bottecchia, JM Cieutat, JP Jessel Proceedings of the 1st augmented human international conference, 1-7, 2010 | 73 | 2010 |
Origins of serious games. Serious games and edutainment applications D Djaouti, J Alvarez, JP Jessel, O Rampnoux London: Springer, 2011 | 69 | 2011 |
Towards a classification of video games D Djaouti, J Alvarez, JP Jessel, G Methel, P Molinier Artificial and Ambient Intelligence convention (Artificial Societies for …, 2007 | 42 | 2007 |
Mobile augmented reality in museums: towards enhancing visitor's learning experience N Ghouaiel, S Garbaya, JM Cieutat, JP Jessel International Journal of Virtual Reality 17 (1), 21-31, 2017 | 37 | 2017 |
A new AR interaction paradigm for collaborative teleassistance system: the POA S Bottecchia, JM Cieutat, C Merlo, JP Jessel International Journal on Interactive Design and Manufacturing (IJIDeM) 3, 35-40, 2009 | 32 | 2009 |
Can" Gaming 2.0" help design" Serious Games"? a comparative study D Djaouti, J Alvarez, JP Jessel Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 11-18, 2010 | 28 | 2010 |
Play, game, world: anatomy of a videogame D Djaouti, J Alvarez, JP Jessel, G Methel International Journal of Intelligent Games & Simulation 5 (1), 2008 | 28 | 2008 |
Morphological study of the video games J Alvarez, D Djaouti, R Ghassempouri, JP Jessel, G Methel ACM International Conference Proceeding Series 207, 36-43, 2006 | 27 | 2006 |
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room C Pons Lelardeux, D Panzoli, V Lubrano, V Minville, P Lagarrigue, ... The Visual Computer 33, 489-515, 2017 | 25 | 2017 |
Serious games & cultural heritage: a case study of prehistoric caves D Djaouti, J Alvarez, O Rampnoux, V Charvillat, JP Jessel 2009 15th International Conference on Virtual Systems and Multimedia, 221-226, 2009 | 25 | 2009 |
Concevoir l’interactivité ludique: une vue d’ensemble des méthodologies de «Game Design» D Djaouti, J Alvarez, JP Jessel Actes du colloque" Ludovia 2010, 2010 | 23 | 2010 |
Visualization of isosurfaces with parametric cubes B Mora, JP Jessel, R Caubet Computer Graphics Forum 20 (3), 377-384, 2001 | 21 | 2001 |
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability N Muller, D Panzoli, M Galaup, P Lagarrigue, JP Jessel 2017 9th international conference on virtual worlds and games for serious …, 2017 | 19 | 2017 |