Michael Cook
Michael Cook
Queen Mary University of London
Verified email at gamesbyangelina.org - Homepage
Title
Cited by
Cited by
Year
Multi-faceted evolution of simple arcade games
M Cook, S Colton
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 289-296, 2011
962011
Mechanic miner: Reflection-driven game mechanic discovery and level design
M Cook, S Colton, A Raad, J Gow
European Conference on the Applications of Evolutionary Computation, 284-293, 2013
602013
Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans.
M Cook, S Colton
ICCC, 54-62, 2014
512014
Aesthetic considerations for automated platformer design
M Cook, S Colton, A Pease
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
452012
The angelina videogame design system—part i
M Cook, S Colton, J Gow
IEEE Transactions on Computational Intelligence and AI in Games 9 (2), 192-203, 2016
432016
Initial results from co-operative co-evolution for automated platformer design
M Cook, S Colton, J Gow
European Conference on the Applications of Evolutionary Computation, 194-203, 2012
432012
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
412015
The Painting Fool Sees! New Projects with the Automated Painter.
S Colton, J Halskov, D Ventura, I Gouldstone, M Cook, BP Ferrer
ICCC, 189-196, 2015
352015
Assessing Progress in Building Autonomously Creative Systems.
S Colton, A Pease, J Corneli, M Cook, T Llano
ICCC, 137-145, 2014
302014
A rogue dream: Automatically generating meaningful content for games
M Cook, S Colton
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
272014
Automating game design in three dimensions
M Cook, S Colton, J Gow
AISB, 2014
252014
Automated Collage Generation-With More Intent.
M Cook, S Colton
ICCC, 1-3, 2011
252011
Danesh: Helping bridge the gap between procedural generators and their output
M Cook, J Gow, S Colton
Goldsmiths, University of London, 2016
242016
A Semantic Map for Evaluating Creativity.
F Van Der Velde, RA Wolf, M Schmettow, DS Nazareth
ICCC, 94-101, 2015
242015
On acid drops and teardrops: Observer issues in computational creativity
S Colton, M Cook, R Hepworth, A Pease
Proceedings of the 7th AISB Symposium on Computing and Philosophy, 2014
242014
Stakeholder groups in computational creativity research and practice
S Colton, A Pease, J Corneli, M Cook, R Hepworth, D Ventura
Computational creativity research: towards creative machines, 3-36, 2015
222015
Ludic considerations of tablet-based evo-art
S Colton, M Cook, A Raad
European Conference on the Applications of Evolutionary Computation, 223-233, 2011
182011
Draft-analysis of the ancients: predicting draft picks in dota 2 using machine learning
A Summerville, M Cook, B Steenhuisen
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
172016
The angelina videogame design system—part ii
M Cook, S Colton, J Gow
IEEE Transactions on Computational Intelligence and AI in Games 9 (3), 254-266, 2016
172016
Mixed-initiative approaches to on-device mobile game design
M Nelson, S Colton, E Powley, S Gaudl, P Ivey, R Saunders, ...
172016
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