Michael Cook
Michael Cook
Queen Mary University of London
Verified email at gamesbyangelina.org - Homepage
TitleCited byYear
Multi-faceted evolution of simple arcade games
M Cook, S Colton
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 289-296, 2011
912011
Mechanic miner: Reflection-driven game mechanic discovery and level design
M Cook, S Colton, A Raad, J Gow
European Conference on the Applications of Evolutionary Computation, 284-293, 2013
552013
Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans.
M Cook, S Colton
ICCC, 54-62, 2014
462014
Initial results from co-operative co-evolution for automated platformer design
M Cook, S Colton, J Gow
European Conference on the Applications of Evolutionary Computation, 194-203, 2012
422012
Aesthetic considerations for automated platformer design
M Cook, S Colton, A Pease
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
412012
The angelina videogame design system—part i
M Cook, S Colton, J Gow
IEEE Transactions on Computational Intelligence and AI in Games 9 (2), 192-203, 2016
332016
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
332015
The Painting Fool Sees! New Projects with the Automated Painter.
S Colton, J Halskov, D Ventura, I Gouldstone, M Cook, BP Ferrer
ICCC, 189-196, 2015
282015
Assessing Progress in Building Autonomously Creative Systems.
S Colton, A Pease, J Corneli, M Cook, T Llano
ICCC, 137-145, 2014
262014
A rogue dream: Automatically generating meaningful content for games
M Cook, S Colton
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
242014
On acid drops and teardrops: Observer issues in computational creativity
S Colton, M Cook, R Hepworth, A Pease
Proceedings of the 7th AISB Symposium on Computing and Philosophy, 2014
222014
A Semantic Map for Evaluating Creativity.
F Van Der Velde, RA Wolf, M Schmettow, DS Nazareth
ICCC, 94-101, 2015
212015
Automating game design in three dimensions
M Cook, S Colton, J Gow
AISB, 2014
212014
Automated Collage Generation-With More Intent.
M Cook, S Colton
ICCC, 1-3, 2011
202011
Danesh: Helping bridge the gap between procedural generators and their output
M Cook, J Gow, S Colton
Goldsmiths, University of London, 2016
192016
Stakeholder groups in computational creativity research and practice
S Colton, A Pease, J Corneli, M Cook, R Hepworth, D Ventura
Computational creativity research: towards creative machines, 3-36, 2015
192015
Ludic considerations of tablet-based evo-art
S Colton, M Cook, A Raad
European Conference on the Applications of Evolutionary Computation, 223-233, 2011
172011
Rules and mechanics
MJ Nelson, J Togelius, C Browne, M Cook
Procedural Content Generation in Games, 99-121, 2016
152016
Draft-analysis of the Ancients: predicting draft picks in DotA 2 using machine learning
A Summerville, M Cook, B Steenhuisen
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
142016
Mixed-initiative approaches to on-device mobile game design
M Nelson, S Colton, E Powley, S Gaudl, P Ivey, R Saunders, ...
142016
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