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Elisa D. Mekler
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Towards Understanding the Effects of Individual Gamification Elements on Intrinsic Motivation and Performance
ED Mekler, F Brühlmann, AN Tuch, K Opwis
Computers in Human Behavior 71, 525-534, 2017
12862017
Do Points, Levels and Leaderboards Harm Intrinsic Motivation? An Empirical Analysis of Common Gamification Elements
ED Mekler, F Brühlmann, K Opwis, AN Tuch
Gamification 2013: Proceedings of the First International Conference on …, 2013
5602013
Disassembling gamification: the effects of points and meaning on user motivation and performance
ED Mekler, F Brühlmann, K Opwis, AN Tuch
CHI'13 extended abstracts on human factors in computing systems, 1137-1142, 2013
2902013
A systematic review of quantitative studies on the enjoyment of digital entertainment games
ED Mekler, JA Bopp, AN Tuch, K Opwis
Proceedings of the SIGCHI conference on human factors in computing systems …, 2014
2832014
Negative emotion, positive experience? Emotionally moving moments in digital games
JA Bopp, ED Mekler, K Opwis
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
2302016
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions
A Tyack, ED Mekler
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2242020
Momentary pleasure or lasting meaning? Distinguishing eudaimonic and hedonic user experiences
ED Mekler, K Hornbæk
Proceedings of the 2016 chi conference on human factors in computing systems …, 2016
1842016
Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice
ELC Law, F Brühlmann, ED Mekler
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
1692018
Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
RN Landers, GF Tondello, DL Kappen, AB Collmus, ED Mekler, LE Nacke
International Journal of Human-Computer Studies 127, 81-94, 2019
1562019
A Framework for the Experience of Meaning in Human-Computer Interaction
ED Mekler, K Hornbæk
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
1392019
Location matters, especially for non-salient features–An eye-tracking study on the effects of web object placement on different types of websites
SP Roth, AN Tuch, ED Mekler, JA Bargas-Avila, K Opwis
International journal of human-computer studies 71 (3), 228-235, 2013
1392013
The Role of Gaming During Difficult Life Experiences
I Iacovides, ED Mekler
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
1382019
“An Odd Kind of Pleasure”: Differentiating Emotional Challenge in Digital Games
JA Bopp, K Opwis, ED Mekler
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
1282018
Exploring emotional attachment to game characters
JA Bopp, LJ Müller, LF Aeschbach, K Opwis, ED Mekler
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
1192019
" A Game that Makes You Question..." Exploring the Role of Reflection for the Player Experience
ED Mekler, I Iacovides, JA Bopp
Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018
1172018
Heuristic evaluation for gameful design
GF Tondello, DL Kappen, ED Mekler, M Ganaba, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
1022016
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
912019
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation
ST Steinemann, ED Mekler, K Opwis
CHI PLAY '15, 2015
842015
Interactive narratives affecting social change
ST Steinemann, GH Iten, K Opwis, SF Forde, L Frasseck, ED Mekler
Journal of Media Psychology, 2017
802017
The ‘eudaimonic experience’: A scoping review of the concept in digital games research
R Daneels, ND Bowman, D Possler, ED Mekler
Media and Communication 9 (2), 178-190, 2021
762021
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