Cheng Lin
Title
Cited by
Cited by
Year
Image-based reconstruction of wire art
L Liu, D Ceylan, C Lin, W Wang, NJ Mitra
ACM Transactions on Graphics (TOG) 36 (4), 1-11, 2017
202017
Supporting easy physical-to-virtual creation of mobile vr maze games: a new genre
W Gai, C Yang, Y Bian, C Shen, X Meng, J Liu, C Niu, C Lin
ACM Conference on Human Factors in Computing Systems (CHI) 2017, 5016-5028, 2017
162017
Floorplan-Jigsaw: Jointly Estimating Scene Layout and Aligning Partial Scans
C Lin, C Li, W Wang
Proceedings of the IEEE International Conference on Computer Vision (ICCVá…, 2019
5*2019
A novel workbench for collaboratively constructing 3D virtual environment
C Lin, X Sun, C Yue, C Yang, W Gai, P Qin, J Liu, X Meng
Procedia Computer Science 129, 270-276, 2018
32018
Modeling 3D Shapes by Reinforcement Learning
C Lin, T Fan, W Wang, M Nie▀ner
arXiv preprint arXiv:2003.12397, 2020
22020
UbiMaze: a new genre of virtual reality game based on mobile devices
W Gai, C Yang, Y Bian, M Dong, J Liu, Y Dong, C Niu, C Lin, X Meng, ...
Proceedings of the 18th International Conference on Human-Computerá…, 2016
22016
SEG-MAT: 3D Shape Segmentation Using Medial Axis Transform
C Lin, L Liu, C Li, L Kobbelt, B Wang, S Xin, W Wang
IEEE Transactions on Visualization and Computer Graphics, 2020
2020
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Articles 1–7