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Georgios Pappas
Georgios Pappas
NTUA / MSU / OUC
Verified email at msu.edu - Homepage
Title
Cited by
Cited by
Year
Unified waste metrics: A gamified tool in next-generation strategic planning
I Papamichael, G Pappas, JE Siegel, AA Zorpas
Science of The Total Environment 833, 154835, 2022
372022
Modelling key performance indicators in a gamified waste management tool
G Pappas, I Papamichael, A Zorpas, JE Siegel, J Rutkowski, ...
Modelling 3 (1), 27-53, 2021
292021
Existing tools used in the framework of environmental performance
I Papamichael, I Voukkali, P Loizia, G Pappas, AA Zorpas
Sustainable Chemistry and Pharmacy 32, 101026, 2023
232023
Gamification and the Internet of Things in Education
G Pappas, J Siegel, I Vogiatzakis, K Politopoulos
Handbook of Intelligent Techniques in Educational process, 317-339, 2022
162022
Morals, ethics, and the technology capabilities and limitations of automated and self-driving vehicles
J Siegel, G Pappas
AI & SOCIETY 38 (1), 213-226, 2023
132023
A gamified simulator and physical platform for self-driving algorithm training and validation
G Pappas, JE Siegel, K Politopoulos, Y Sun
Electronics 10 (9), 1112, 2021
112021
Cyber Escape Room: An educational 3D Escape Room game within a Cyber Range Training Realm
G Pappas, S Stavrou, A Peratikou, J Siegel, K Politopoulos, ...
In Proceedings of INTED2020, 2020
82020
VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications
G Pappas, J Siegel, K Politopoulos
ICAT-EGVE2018, 2018
82018
Digitizing Wildlife: The case of reptiles 3D virtual museum
S Zotos, M Lemonari, M Konstantinou, A Yiannakidis, G Pappas, ...
Computer Graphics and Applications, 2022
52022
Game-based simulation and study of pedestrian-automated vehicle interactions
G Pappas, JE Siegel, E Kassens-Noor, J Rutkowski, K Politopoulos, ...
Automation 3 (3), 315-336, 2022
52022
Game and Simulation Design for Studying Pedestrian-Automated Vehicle Interactions
G Pappas, JE Siegel, J Rutkowski, A Schaaf
arXiv preprint arXiv:2109.15205, 2021
52021
Enhancing Distance Education Students’ Learning Experience Through Emerging Technologies
A Avraamidou, S Lambis, G Pappas, C Christodoulides
In Proceedings of INTED2019, 2019
52019
Metaverse and circular economy
I Papamichael, G Pappas, JE Siegel, VJ Inglezakis, G Demetriou, ...
Waste Management & Research 41 (9), 1393-1398, 2023
42023
Extended reality (xr) & gamification in the context of the internet of things (iot) and artificial intelligence (ai)
G Pappas
Michigan State University, 2021
42021
AR/VR/Game based Edutainment Applications and Real-Time Data Visualisation Technologies for Discovery Learning in the Industry and Distance Education
R Strzebkowski, T Gehrmann, J Siegel, K Politopoulos, C Christodoulides, ...
In Proceedings of OEB2018, 2018
42018
Ancient Theater of Philippi: A 3D Photogrammetry-based Game for Distance Humanities Learning
Georgios Pappas, Antonis Petrides, Vayos Liapis, Joshua E Siegel
16th International Technology, Education and Development Conference, 3590-3597, 2022
3*2022
End-to-End Synthetic LiDAR Point Cloud Data Generation and Deep Learning Validation
K Karur, G Pappas, J Siegel, M Zhang
WCX SAE World Congress Experience, https://doi.org/10.4271/2022-01-0164, 2022
22022
A gamified simulator and physical platform for self-driving algorithm training and validation
JE Siegel, G Pappas, K Politopoulos, Y Sun
arXiv preprint arXiv:1911.07759, 2019
12019
Triggering Behavioral Change via Gamification for Promoting Energy Efficiency
G Pappas, S Seshadri, S Krishnan, JE Siegel, AA Zorpas
RESEE Conference 2023, 2023
2023
A Metaverse framework for waste management
G Pappas, JE Siegel, I Papamichael, AA Zorpas
18th International conference on Environmental Science and Technology (CEST23), 2023
2023
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