Charlotte Lærke Weitze
Charlotte Lærke Weitze
PhD, Digital & Creative Learning Lab, Denmark
Verified email at - Homepage
Cited by
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Designing pedagogical innovation for collaborating teacher teams
CL Weitze
Journal of Education for Teaching, 1-13, 2017
The global classroom video conferencing model and first evaluations
CL Weitze, R Ørngreen, K Levinsen
Proceedings of the 12th European Conference on E-Learning: SKEMA Business …, 2013
The Global Classroom Model Simultaneous campus-and home-based education using videoconferencing
CL Weitze, R Ørngreen
Electronic Journal of E-Learning 12 (2), 215-226, 2014
Pedagogical innovation in teacher teams: An organisational learning design model for continuous competence development
CL Weitze
ECEL 2015: The 14th European Conference on E-Learning, 629-638, 2015
Developing Goals and Objectives for Gameplay and Learning
CL Weitze
Learning, Education and Games 1, 227-249, 2014
Concept Model for designing engaging and motivating games for learning
CL Weitze, R Ørngreen
Meaningful Play 2012 conference proceedings, 2012
Designing for Learning and Play-The Smiley Model as Framework
CL Weitze
Interaction Design and Architecture (s), 52-75, 2016
Learning and motivational processes when students design curriculum-based digital learning games
CL Weitze
Proceedings of the 9th European conference on games based learning: ECGBL …, 2015
Learning and design processes in a gamified learning design: Students creating curriculum-based digital learning games
CL Weitze
Games and education: Designs in and for learning, 141-160, 2018
How student game designers design learning into games
CL Weitze
Games Learning Society 12.0, 191-201, 2017
Student learning-game designs: Emerging learning trajectories
CL Weitze
10th European Conference on Games Based Learning, 756-764, 2016
Experimenting on how to create a sustainable gamified learning design that supports adult students when learning through designing learning games
CL Weitze
The 8th European Conference on Games Based Learning 2, 594-603, 2014
An Experiment on How Adult Students Can Learn by Designing Engaging Learning Games
CL Weitze
Meaningful PlayMeaningful Play Conference 2014, 2014
A framework for the development of Pedagogical Process Simulators (P2Si) using explanatory models and gamification
SC de Las Heras, CL Gargalo, CL Weitze, SS Mansouri, KV Gernaey, ...
Computers & Chemical Engineering 151, 107350, 2021
Reflective, creative and computational thinking strategies used when students learn through making games
CL Weitze
Proceedings of the 11th European Conference on Game-Based Learning, 744-753, 2017
Concept development of a motivating and engaging game for learning music
CL Weitze
Unpublished Master’s Thesis in Digital Design and Communication, IT …, 2011
Continuous Competence Development Model for Teacher Teams: The IT-Pedagogical Think Tank for Teacher Teams (ITP4T) in Global Classroom
CL Weitze
Proceedings of the 13th European Conference on e-Learning ECEL-2014, 578-588, 2014
Learning, education and games
CL Weitze
ETC Press, Pittsburgh, PA, USA, 2014
A Methodology for Development of a Pedagogical Simulation Tool used in Fermentation Applications
SC de las Heras, SS Mansouri, S Cignitti, H Uellendahl, CL Weitze, ...
Computer Aided Chemical Engineering 44, 1621-1626, 2018
IT-pedagogical Think Tank for Teacher-teams in Global Classroom: A Model for Continuous Competence Development with a Focus on Reflection, Innovation, Motivation and Engagement
CL Weitze
Designs for learning, 2014
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