Rachel Kowert
TitleCited byYear
Attachment style, social skills, and Facebook use amongst adults
JA Oldmeadow, S Quinn, R Kowert
Computers in Human Behavior, 2013
2022013
Unpopular, overweight, and socially inept: Reconsidering the stereotype of online gamers
R Kowert, R Festl, T Quandt
Cyberpsychology, Behavior, and Social Networking 17 (3), 141-146, 2014
782014
Geek or Chic? Emerging Stereotypes of Online Gamers
R Kowert, MD Griffiths, JA Oldmeadow
Bulletin of Science, Technology & Society, 2012
752012
(A) Social reputation: Exploring the relationship between online video game involvement and social competence
R Kowert, JA Oldmeadow
Computers in Human Behavior 29 (4), 1872-1878, 2013
702013
Social gaming, lonely life? The impact of digital game play on adolescents’ social circles
R Kowert, E Domahidi, R Festl, T Quandt
Computers in human behavior 36, 385-390, 2014
592014
The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals
R Kowert, E Domahidi, T Quandt
Cyberpsychology, Behavior, and Social Networking 17 (7), 447-453, 2014
542014
Playing for social comfort: Online video game play as a social accommodator for the insecurely attached
R Kowert, JA Oldmeadow
Computers in human behavior 53, 556-566, 2015
532015
Psychosocial causes and consequences of online video game play
R Kowert, J Vogelgesang, R Festl, T Quandt
Computers in Human Behavior 45, 51-58, 2015
492015
Sexist games= sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes
J Breuer, R Kowert, R Festl, T Quandt
Cyberpsychology, Behavior, and Social Networking 18 (4), 197-202, 2015
452015
The Stereotype of Online Gamers: New Characterization or Recycled Prototype?
R Kowert, JA Oldmeadow
Nordic DiGRA, 2012
342012
The video game debate: Unravelling the physical, social, and psychological effects of video games
R Kowert, T Quandt
Routledge, 2015
322015
The role of social identity and online social capital on psychosocial outcomes in MMO players
LK Kaye, R Kowert, S Quinn
Computers in Human Behavior 74, 215-223, 2017
252017
Video games and social competence
R Kowert
Routledge, 2014
222014
Going beyond the game: Development of gamer identities within societal discourse and virtual spaces
J Grooten, R Kowert
Loading... 9 (14), 2015
212015
A longitudinal analysis of gaming-and non-gaming-related friendships and social support among social online game players
E Domahidi, J Breuer, R Kowert, R Festl, T Quandt
Media Psychology 21 (2), 288-307, 2018
152018
The impact of video game play on human (and orc) creativity
ND Bowman, R Kowert, CJ Ferguson
Video games and creativity, 39-60, 2015
142015
When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment
ND Bowman, R Kowert, E Cohen
Computers in Human Behavior 53, 131-139, 2015
112015
Social outcomes: Online game play, social currency, and social ability
R Kowert
The Video Game Debate, 94-115, 2015
72015
9 Women Are From FarmVille, Men Are From ViceCity
R Kowert, J Breuer, T Quandt
New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2, 136, 2017
62017
Is the link between games and aggression more about the player, less about the game?
CJ Ferguson, ND Bowman, R Kowert
The wiley handbook of violence and aggression, 1-12, 2017
52017
The system can't perform the operation now. Try again later.
Articles 1–20