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Rachel Kowert
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Attachment style, social skills, and Facebook use amongst adults
JA Oldmeadow, S Quinn, R Kowert
Computers in Human Behavior, 2013
4212013
Unpopular, overweight, and socially inept: Reconsidering the stereotype of online gamers
R Kowert, R Festl, T Quandt
Cyberpsychology, Behavior, and Social Networking 17 (3), 141-146, 2014
2062014
Geek or Chic? Emerging Stereotypes of Online Gamers
R Kowert, MD Griffiths, JA Oldmeadow
Bulletin of Science, Technology & Society, 2012
1852012
Social gaming, lonely life? The impact of digital game play on adolescents’ social circles
R Kowert, E Domahidi, R Festl, T Quandt
Computers in human behavior 36, 385-390, 2014
1712014
The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals
R Kowert, E Domahidi, T Quandt
Cyberpsychology, Behavior, and Social Networking 17 (7), 447-453, 2014
1492014
Psychosocial causes and consequences of online video game play
R Kowert, J Vogelgesang, R Festl, T Quandt
Computers in Human Behavior 45, 51-58, 2015
1452015
(A) Social reputation: Exploring the relationship between online video game involvement and social competence
R Kowert, JA Oldmeadow
Computers in Human Behavior 29 (4), 1872-1878, 2013
1372013
The role of social identity and online social capital on psychosocial outcomes in MMO players
LK Kaye, R Kowert, S Quinn
Computers in Human Behavior 74, 215-223, 2017
1322017
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems
MC Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Gillespie, ...
Social Science & Medicine 216, 124-132, 2018
1312018
Sexist games= sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes
J Breuer, R Kowert, R Festl, T Quandt
Cyberpsychology, Behavior, and Social Networking 18 (4), 197-202, 2015
1272015
Playing for social comfort: Online video game play as a social accommodator for the insecurely attached
R Kowert, JA Oldmeadow
Computers in human behavior 53, 556-566, 2015
1212015
The video game debate: Unravelling the physical, social, and psychological effects of video games
R Kowert, T Quandt
Routledge, 2015
1102015
A longitudinal analysis of gaming-and non-gaming-related friendships and social support among social online game players
E Domahidi, J Breuer, R Kowert, R Festl, T Quandt
Media Psychology 21 (2), 288-307, 2018
812018
What role can videogames play in the COVID-19 pandemic?
HR Marston, R Kowert
Emerald Open Research 1 (2), 2023
722023
Going beyond the game: Development of gamer identities within societal discourse and virtual spaces
J Grooten, R Kowert
Loading... 9 (14), 2015
682015
The one-and-a-half sided parasocial relationship: The curious case of live streaming
R Kowert, E Daniel Jr
Computers in human behavior reports 4, 100150, 2021
652021
Dark participation in games
R Kowert
Frontiers in Psychology 11, 598947, 2020
642020
Women are from FarmVille, men are from ViceCity: The cycle of exclusion and sexism in video game content and culture
R Kowert, J Breuer, T Quandt
New perspectives on the social aspects of digital gaming, 136-150, 2017
582017
Video games and social competence
R Kowert
Routledge, 2014
582014
The Stereotype of Online Gamers: New Characterization or Recycled Prototype?
R Kowert, JA Oldmeadow
Nordic DiGRA, 2012
572012
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