Autonomous driving in urban environments: Boss and the urban challenge C Urmson, J Anhalt, D Bagnell, C Baker, R Bittner, MN Clark, J Dolan, ... Journal of field Robotics 25 (8), 425-466, 2008 | 2501 | 2008 |
Motion planning for autonomous driving with a conformal spatiotemporal lattice M McNaughton, C Urmson, JM Dolan, JW Lee 2011 IEEE International Conference on Robotics and Automation, 4889-4895, 2011 | 556 | 2011 |
Determining pickup and destination locations for autonomous vehicles P Colijn, JS Herbach, MP McNaughton US Patent 9,733,096, 2017 | 396 | 2017 |
Arranging passenger pickups for autonomous vehicles N Fairfield, JS Herbach, CK Ludwick, MP McNaughton, RR Hubert, ... US Patent 9,836,057, 2017 | 131 | 2017 |
Automatic collection of quality control statistics for maps used in autonomous driving DJ Burnette, AH Chatham, MP McNaughton US Patent 8,527,199, 2013 | 117 | 2013 |
ScriptEase: Generative design patterns for computer role-playing games M McNaughton, M Cutumisu, D Szafron, J Schaeffer, J Redford, D Parker Proceedings. 19th International Conference on Automated Software Engineering …, 2004 | 89 | 2004 |
Parallel Algorithms for Real-time Motion Planning M McNaughton Carnegie Mellon University, The Robotics Institute, 2011 | 75 | 2011 |
Generating ambient behaviors in computer role-playing games M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, C Onuczko, ... IEEE Intelligent Systems 21 (5), 19-27, 2006 | 63 | 2006 |
ScriptEase: A generative/adaptive programming paradigm for game scripting M Cutumisu, C Onuczko, M McNaughton, T Roy, J Schaeffer, ... Science of Computer Programming 67 (1), 32-58, 2007 | 53 | 2007 |
Determining pickup and destination locations for autonomous vehicles P Colijn, JS Herbach, MP McNaughton US Patent 10,156,449, 2018 | 49 | 2018 |
William “Red” Whittaker C Urmson, J Anhalt, D Bagnell, C Baker, R Bittner, MN Clark, J Dolan, ... Ziv Wolkowicki, Jason Ziglar, Hong Bae, Thomas Brown, Daniel Demitrish …, 2008 | 45 | 2008 |
Interactive story writing in the classroom: Using computer games M Carbonaro, M Cutumisu, M McNaughton, C Onuczko, T Roy, ... Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 44 | 2005 |
Memory-Efficient A* Heuristics for Multiple Sequence Alignment. M McNaughton, P Lu, J Schaeffer, D Szafron AAAI/IAAI, 737-743, 2002 | 36 | 2002 |
Writing interactive stories in the classroom D Szafron, M Carbonaro, M Cutumisu, S Gillis, M McNaughton, ... Interactive Multimedia Electronic Journal of Computer-Enhanced Learning …, 2005 | 31 | 2005 |
A pattern catalog for computer role playing games C Onuczko, M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, ... GameOn North America, 33-38, 2005 | 28 | 2005 |
Evaluating pattern catalogs: the computer games experience M Cutumisu, C Onuczko, D Szafron, J Schaeffer, M McNaughton, T Roy, ... Proceedings of the 28th international conference on Software engineering …, 2006 | 27 | 2006 |
Patttern-Based AI Scripting Using ScriptEase M McNaughton, J Redford, J Schaeffer, D Szafron Advances in Artificial Intelligence: 16th Conference of the Canadian Society …, 2003 | 25 | 2003 |
Software infrastructure for an autonomous ground vehicle M McNaughton, CR Baker, T Galatali, B Salesky, C Urmson, J Ziglar Journal of Aerospace Computing, Information, and Communication 5 (12), 491-505, 2008 | 22 | 2008 |
Color vision for robocup with fast lookup tables M McNaughton, H Zhang IEEE International Conference on Robotics, Intelligent Systems and Signal …, 2003 | 22 | 2003 |
Code generation for ai scripting in computer role-playing games M McNaughton, J Schaeffer, D Szafron, D Parker, J Redford Challenges in Game AI Workshop at AAAI 4, 129-133, 2004 | 21 | 2004 |