Jacob Munkberg
Jacob Munkberg
Senior Research Scientist, NVIDIA
Verified email at nvidia.com - Homepage
Title
Cited by
Cited by
Year
Noise2noise: Learning image restoration without clean data
J Lehtinen, J Munkberg, J Hasselgren, S Laine, T Karras, M Aittala, T Aila
arXiv preprint arXiv:1803.04189, 2018
4122018
Stochastic rasterization using time-continuous triangles
T Akenine-Möller, J Munkberg, J Hasselgren
Graphics hardware 11, 2007
1092007
High dynamic range texture compression for graphics hardware
J Munkberg, P Clarberg, J Hasselgren, T Akenine-Möller
ACM Transactions on Graphics (TOG) 25 (3), 698-706, 2006
822006
High dynamic range texture compression for graphics hardware
J Munkberg, P Clarberg, J Hasselgren, T Akenine-Möller
ACM Transactions on Graphics (TOG) 25 (3), 698-706, 2006
822006
Deep coherent ray tracing
E Mansson, J Munkberg, T Akenine-Moller
2007 IEEE Symposium on Interactive Ray Tracing, 79-85, 2007
672007
Coarse pixel shading
K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ...
Proceedings of High Performance Graphics, 9-18, 2014
612014
A sort-based deferred shading architecture for decoupled sampling
P Clarberg, R Toth, J Munkberg
ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013
442013
Layered reconstruction for defocus and motion blur
J Munkberg, K Vaidyanathan, J Hasselgren, P Clarberg, ...
Computer Graphics Forum 33 (4), 81-92, 2014
432014
Frame buffer compression and decompression method for graphics rendering
J Rasmusson, T Akenine-Möller, J Hasselgren, J Munkberg
US Patent 8,031,937, 2011
402011
Hierarchical stochastic motion blur rasterization
J Munkberg, P Clarberg, J Hasselgren, R Toth, M Sugihara, ...
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 107-118, 2011
372011
Automatic pre-tessellation culling
J Hasselgren, J Munkberg, T Akenine-Möller
ACM Transactions on Graphics (TOG) 28 (2), 1-10, 2009
332009
Unified compression/decompression graphics architecture
J Rasmusson, T Akenine-Möller, P Clarberg, J Hasselgren, J Munkberg
US Patent 9,665,951, 2017
282017
Floating-point buffer compression in a unified codec architecture
J Ström, P Wennersten, J Rasmusson, J Hasselgren, J Munkberg, ...
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics …, 2008
272008
Method, apparatus, and computer program product for improved graphics performance
J Hasselgren, J Munkberg, P Clarberg, TG Akenine-Moeller
US Patent 9,947,130, 2018
252018
Layered light field reconstruction for defocus blur
K Vaidyanathan, J Munkberg, P Clarberg, M Salvi
ACM Transactions on Graphics (TOG) 34 (2), 1-12, 2015
252015
Representing appearance and pre-filtering subpixel data in sparse voxel octrees
E Heitz, F Neyret
High Performance Graphics 2012, 125-134, 2012
252012
High quality normal map compression
J Munkberg, T Akenine-Möller, J Ström
Graphics hardware 2006, 95-102, 2006
222006
Efficient bounding of displaced Bézier patches.
J Munkberg, J Hasselgren, R Toth, T Akenine-Möller
High Performance Graphics, 153-162, 2010
202010
Graphics-Processing Architecture Based on Approximate Rendering
J Rasmusson, T Akenine-Moller, P Clarberg, J Hasselgren, J Munkberg
US Patent App. 12/207,095, 2010
162010
Local shading coherence extraction for SIMD-efficient path tracing on CPUs.
AT Áfra, C Benthin, I Wald, J Munkberg
High Performance Graphics, 119-128, 2016
152016
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Articles 1–20