Noise2noise: Learning image restoration without clean data J Lehtinen, J Munkberg, J Hasselgren, S Laine, T Karras, M Aittala, T Aila arXiv preprint arXiv:1803.04189, 2018 | 412 | 2018 |
Stochastic rasterization using time-continuous triangles T Akenine-Möller, J Munkberg, J Hasselgren Graphics hardware 11, 2007 | 109 | 2007 |
High dynamic range texture compression for graphics hardware J Munkberg, P Clarberg, J Hasselgren, T Akenine-Möller ACM Transactions on Graphics (TOG) 25 (3), 698-706, 2006 | 82 | 2006 |
High dynamic range texture compression for graphics hardware J Munkberg, P Clarberg, J Hasselgren, T Akenine-Möller ACM Transactions on Graphics (TOG) 25 (3), 698-706, 2006 | 82 | 2006 |
Deep coherent ray tracing E Mansson, J Munkberg, T Akenine-Moller 2007 IEEE Symposium on Interactive Ray Tracing, 79-85, 2007 | 67 | 2007 |
Coarse pixel shading K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ... Proceedings of High Performance Graphics, 9-18, 2014 | 61 | 2014 |
A sort-based deferred shading architecture for decoupled sampling P Clarberg, R Toth, J Munkberg ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013 | 44 | 2013 |
Layered reconstruction for defocus and motion blur J Munkberg, K Vaidyanathan, J Hasselgren, P Clarberg, ... Computer Graphics Forum 33 (4), 81-92, 2014 | 43 | 2014 |
Frame buffer compression and decompression method for graphics rendering J Rasmusson, T Akenine-Möller, J Hasselgren, J Munkberg US Patent 8,031,937, 2011 | 40 | 2011 |
Hierarchical stochastic motion blur rasterization J Munkberg, P Clarberg, J Hasselgren, R Toth, M Sugihara, ... Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 107-118, 2011 | 37 | 2011 |
Automatic pre-tessellation culling J Hasselgren, J Munkberg, T Akenine-Möller ACM Transactions on Graphics (TOG) 28 (2), 1-10, 2009 | 33 | 2009 |
Unified compression/decompression graphics architecture J Rasmusson, T Akenine-Möller, P Clarberg, J Hasselgren, J Munkberg US Patent 9,665,951, 2017 | 28 | 2017 |
Floating-point buffer compression in a unified codec architecture J Ström, P Wennersten, J Rasmusson, J Hasselgren, J Munkberg, ... Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics …, 2008 | 27 | 2008 |
Method, apparatus, and computer program product for improved graphics performance J Hasselgren, J Munkberg, P Clarberg, TG Akenine-Moeller US Patent 9,947,130, 2018 | 25 | 2018 |
Layered light field reconstruction for defocus blur K Vaidyanathan, J Munkberg, P Clarberg, M Salvi ACM Transactions on Graphics (TOG) 34 (2), 1-12, 2015 | 25 | 2015 |
Representing appearance and pre-filtering subpixel data in sparse voxel octrees E Heitz, F Neyret High Performance Graphics 2012, 125-134, 2012 | 25 | 2012 |
High quality normal map compression J Munkberg, T Akenine-Möller, J Ström Graphics hardware 2006, 95-102, 2006 | 22 | 2006 |
Efficient bounding of displaced Bézier patches. J Munkberg, J Hasselgren, R Toth, T Akenine-Möller High Performance Graphics, 153-162, 2010 | 20 | 2010 |
Graphics-Processing Architecture Based on Approximate Rendering J Rasmusson, T Akenine-Moller, P Clarberg, J Hasselgren, J Munkberg US Patent App. 12/207,095, 2010 | 16 | 2010 |
Local shading coherence extraction for SIMD-efficient path tracing on CPUs. AT Áfra, C Benthin, I Wald, J Munkberg High Performance Graphics, 119-128, 2016 | 15 | 2016 |