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Anna Lisa Martin-Niedecken
Anna Lisa Martin-Niedecken
Head of Institute for Design Research & Senior Researcher, Zurich University of the Arts
Verified email at zhdk.ch - Homepage
Title
Cited by
Cited by
Year
Let the body’n’brain games begin: toward innovative training approaches in esports athletes
AL Martin-Niedecken, A Schättin
Frontiers in psychology 11, 138, 2020
562020
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
542019
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet”
AL Martin-Niedecken, U Götz
Joint International Conference on Serious Games, 32-43, 2017
242017
Design and evaluation of a dynamically adaptive fitness game environment for children and young adolescents
AL Martin-Niedecken, U Götz
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
222016
The ExerCube: participatory design of an immersive fitness game environment
AL Martin-Niedecken, ED Mekler
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018
182018
Contributing disciplines
R Dörner, AL Martin-Niedecken, M Kocher, T Baranowski, ...
Serious Games: Foundations, Concepts and Practice, 35-55, 2016
182016
«HIIT» the ExerCube: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training.
AL Martin-Niedecken, A Mahrer, K Rogers, ED de Bruin, A Schättin
Frontiers Comput. Sci. 2, 33, 2020
172020
Motor memory in HCI
R Patibanda, NA Semertzidis, M Scary, JN La Delfa, J Andres, MA Baytaş, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
162020
Making more of IT: enabling intensive motor cognitive rehabilitation exercises in geriatrics using information technology solutions
MA McCaskey, A Schättin, AL Martin-Niedecken, ED de Bruin
BioMed research international 2018, 2018
162018
Designing for bodily interplay: engaging with the adaptive social exertion game" plunder planet"
AL Martin-Niedecken
Proceedings of the 17th ACM conference on interaction design and children, 19-30, 2018
162018
Towards socially immersive fitness games: An exploratory evaluation through embodied sketching
AL Martin-Niedecken, E Márquez Segura, K Rogers, S Niedecken, ...
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
122019
“Gabarello v. 1.0” and “Gabarello v. 2.0”: Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood
AL Martin, U Götz, C Müller, R Bauer
Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014
112014
Physical activity and health promotion in esports and gaming–discussing unique opportunities for an unprecedented cultural phenomenon
S Ketelhut, AL Martin-Niedecken, P Zimmermann, CR Nigg
Frontiers in sports and active living 3, 693700, 2021
102021
Design and evaluation of user-centered exergames for patients with multiple sclerosis: multilevel usability and feasibility studies
A Schättin, S Häfliger, A Meyer, B Früh, S Böckler, Y Hungerbühler, ...
JMIR serious games 9 (2), e22826, 2021
102021
The New Way to Exercise? Evaluating an innovative heart-rate-controlled exergame
S Ketelhut, L Röglin, E Kircher, AL Martin-Niedecken, R Ketelhut, ...
International journal of sports medicine 43 (01), 77-82, 2022
92022
Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
E Márquez Segura, K Rogers, AL Martin-Niedecken, S Niedecken, ...
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
82021
"IMIC" – Movement Therapies in Childhood
A Martin, U Götz, R Bauer
NEUROLOGIE UND REHABILITATION 20 (4), 215-225, 2014
82014
The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study
A Martin, J Wiemeyer
E-Learning and Games for Training, Education, Health and Sports, 177-182, 2012
82012
Player-centred Design Model for Psychophysiological Adaptive Exergame Fitness Training for Children
AL Martin, VJ Kluckner
Games for Health 2014, 105-109, 2014
72014
Comparing the impact of heart rate-based in-game adaptations in an exergame-based functional high-intensity interval training on training intensity and experience in healthy …
AL Martin-Niedecken, T Schwarz, A Schättin
Frontiers in Psychology 12, 572877, 2021
62021
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