Maria Solomou
Title
Cited by
Cited by
Year
Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context
S Barab, P Pettyjohn, M Gresalfi, C Volk, M Solomou
Computers & Education 58 (1), 518-533, 2012
1792012
Building creativity: Collaborative learning and creativity in social media environments
KA Peppler, M Solomou
On the Horizon, 2011
1512011
Pedagogical dramas and transformational play: Narratively rich games for learning
SA Barab, T Dodge, A Ingram-Goble, P Pettyjohn, K Peppler, C Volk, ...
Mind, Culture, and Activity 17 (3), 235-264, 2010
862010
Using educational design research methods to examine the affordances of online games for teacher learning
C Vrasidas, M Solomou
Educational Media International 50 (3), 192-205, 2013
232013
Game-based curricula, personal engagement, and the Modern Prometheus design project
S Barab, P Pettyjohn, M Gresalfi, M Solomou
Games, learning, and society: Learning and meaning in the digital age, 306-326, 2012
162012
Implementation of experiential learning in pathology: impact of HIPON project concept and attainment
AC Lazaris, O Riccioni, M Solomou, I Nikolakopoulos, E Vemmou, ...
International Archives of Medicine 8, 2015
32015
Negative knowledge in virtual and game-based environments
M Gartmeier, C Jonasson, M Solomou
AUGMENTED REALITY, 217, 2017
22017
Educational games to support caring and compassion among youth: A design narrative
S Siyahhan, AA Ingram-Goble, S Barab, M Solomou
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9 …, 2017
22017
Building creativity: collaborative learning and creativity in a virtual gaming environment
K Peppler, M Solomou
International Society of the Learning Sciences (ISLS), 2010
12010
Pedagogical dramas and transformational play: Realizing narrative through videogames design
SA Barab, T Dodge, A Ingram-Goble, C Volk, K Peppler, P Pettyjohn, ...
Joint International Conference on Interactive Digital Storytelling, 332-335, 2009
12009
Using social media in the classroom: a best practice guide
M Solomou, E Xeni
Educational Media International 54 (1), 79-80, 2017
2017
Negative Knowledge in Virtual and Game-Based Environments
M Solomou, C Jonasson, M Gartmeier
2017
Assessment of the Social Electricity Online Platform Tools and their Potential Impact on European Citizens
G Kourtis
Journal of Sustainable Architecture and Civil Engineering 16 (3), 46-60, 2016
2016
George Kourtis*, Ioannis Hadjipaschalis Electricity Authority of Cyprus, Amfipoleos st. 11, 2025 Strovolos, Nicosia, Cyprus
A Kamilaris, M Solomou
Journal of Sustainable Architecture and Civil Engineering, 46, 2016
2016
IMPLEMENTATION OF EXPERIENTIAL LEARNING IN HISTOPATHOLOGY AND CYTOPATHOLOGY: THE HIPON E-LEARNING PLATFORM
GH Thomopoulou, C Salla, E Klapsinou, M Solomou, C Vrasidas, ...
Cytopathology 26, 70-71, 2015
2015
Learning Authentically through HIPON Platform
O Riccioni, M Solomou, G Armenski, C Vrasidas, L Brcic, L Antovski, ...
Conference Proceedings. The Future of Education, 76, 2015
2015
Designing for reflexivity: Exploring elements in intentionally designed trajectories in an online gaming community
M Solomou
Indiana University, 2014
2014
19 Game-Based Curricula, Personal Engagement, and the Modern Prometheus Design Project
M Solomou
Games, Learning, and Society: Learning and Meaning in the Digital Age, 306, 2012
2012
Using Worked Examples in the Service of Portfolio Assessment
S Siyahhan, M Solomou, A Ingram-Goble
EdMedia+ Innovate Learning, 2811-2818, 2011
2011
Same content, different context: Advancing designs to position teachers as active agents in gaming environments.
M Solomou, S Siyahhan, A Ingram-Goble
EdMedia+ Innovate Learning, 3518-3523, 2011
2011
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