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Cleo Sgouropoulou
Cleo Sgouropoulou
University of West Attica
Verified email at uniwa.gr - Homepage
Title
Cited by
Cited by
Year
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
C Troussas, A Krouska, C Sgouropoulou
Computers & Education 144, 103698, 2020
3352020
Virtual reality in education: a review of learning theories, approaches and methodologies for the last decade
A Marougkas, C Troussas, A Krouska, C Sgouropoulou
Electronics 12 (13), 2832, 2023
1282023
Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions
A Krouska, C Troussas, C Sgouropoulou
Education and information technologies 27 (1), 229-241, 2022
1042022
User acceptance of augmented reality welding simulator in engineering training
C Papakostas, C Troussas, A Krouska, C Sgouropoulou
Education and Information Technologies 27 (1), 791-817, 2022
922022
Improving quality of educational processes providing new knowledge using data mining techniques
M Chalaris, S Gritzalis, M Maragoudakis, C Sgouropoulou, A Tsolakidis
Procedia-Social and Behavioral Sciences 147, 390-397, 2014
922014
Exploration of augmented reality in spatial abilities training: a systematic literature review for the last decade
C Papakostas, C Troussas, A Krouska, C Sgouropoulou
Informatics in Education 20 (1), 107-130, 2021
902021
A deep learning classification framework for early prediction of team-based academic performance
F Giannakas, C Troussas, I Voyiatzis, C Sgouropoulou
Applied Soft Computing 106, 107355, 2021
842021
Measuring user experience, usability and interactivity of a personalized mobile augmented reality training system
C Papakostas, C Troussas, A Krouska, C Sgouropoulou
Sensors 21 (11), 3888, 2021
832021
Exploring users’ behavioral intention to adopt mobile augmented reality in education through an extended technology acceptance model
C Papakostas, C Troussas, A Krouska, C Sgouropoulou
International Journal of Human–Computer Interaction 39 (6), 1294-1302, 2023
702023
Collaborative activities recommendation based on students’ collaborative learning styles using ANN and WSM
C Troussas, F Giannakas, C Sgouropoulou, I Voyiatzis
Interactive Learning Environments 31 (1), 54-67, 2023
692023
A novel teaching strategy through adaptive learning activities for computer programming
C Troussas, A Krouska, C Sgouropoulou
IEEE Transactions on Education 64 (2), 103-109, 2020
682020
Ensemble learning using fuzzy weights to improve learning style identification for adapted instructional routines
C Troussas, A Krouska, C Sgouropoulou, I Voyiatzis
Entropy 22 (7), 735, 2020
612020
Xgboost and deep neural network comparison: The case of teams’ performance
F Giannakas, C Troussas, A Krouska, C Sgouropoulou, I Voyiatzis
Intelligent Tutoring Systems: 17th International Conference, ITS 2021 …, 2021
492021
Grade prediction modeling in hybrid learning environments for sustainable engineering education
Z Kanetaki, C Stergiou, G Bekas, S Jacques, C Troussas, ...
Sustainability 14 (9), 5205, 2022
462022
Analysis of engineering student data in online higher education during the COVID-19 pandemic
Z Kanetaki, C Stergiou, G Bekas, C Troussas, C Sgouropoulou
International Journal of Engineering Pedagogy 11 (6), 27-49, 2021
462021
Impact of social networking for advancing learners’ knowledge in E-learning environments
C Troussas, A Krouska, C Sgouropoulou
Education and Information Technologies 26, 4285-4305, 2021
462021
PBURC: a patterns-based, unsupervised requirements clustering framework for distributed agile software development
P Belsis, A Koutoumanos, C Sgouropoulou
Requirements engineering 19, 213-225, 2014
452014
Fuzzy logic for refining the evaluation of learners’ performance in online engineering education
A Krouska, C Troussas, C Sgouropoulou
European Journal of Engineering and Technology Research 4 (6), 50-56, 2019
442019
Improving learner-computer interaction through intelligent learning material delivery using instructional design modeling
C Troussas, A Krouska, C Sgouropoulou
Entropy 23 (6), 668, 2021
422021
A framework for personalized fully immersive virtual reality learning environments with gamified design in education
A Marougkas, C Troussas, A Krouska, C Sgouropoulou
Novelties in Intelligent Digital Systems, 95-104, 2021
412021
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