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Morgan McGuire
Morgan McGuire
Roblox Chief Scientist; faculty at University of Waterloo and McGill University
Verified email at roblox.com - Homepage
Title
Cited by
Cited by
Year
Optix: a general purpose ray tracing engine
SG Parker, J Bigler, A Dietrich, H Friedrich, J Hoberock, D Luebke, ...
Acm transactions on graphics (tog) 29 (4), 1-13, 2010
10642010
Computer graphics: principles and practice
JF Hughes, A Van Dam, M McGuire, DF Sklar, SK Feiner, K Akeley, ...
Pearson Education, 2013
7562013
Neural geometric level of detail: Real-time rendering with implicit 3d shapes
T Takikawa, J Litalien, K Yin, K Kreis, C Loop, D Nowrouzezahrai, ...
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2021
4812021
Towards virtual reality infinite walking: dynamic saccadic redirection
Q Sun, A Patney, LY Wei, O Shapira, J Lu, P Asente, S Zhu, M McGuire, ...
ACM Transactions on Graphics (TOG) 37 (4), 1-13, 2018
2542018
Defocus video matting
M McGuire, W Matusik, H Pfister, JF Hughes, F Durand
ACM Transactions on Graphics (ToG) 24 (3), 567-576, 2005
2372005
Foveated AR: dynamically-foveated augmented reality display.
J Kim, Y Jeong, M Stengel, K Aksit, RA Albert, B Boudaoud, T Greer, J Kim, ...
ACM Trans. Graph. 38 (4), 99:1-99:15, 2019
2312019
Computer graphics archive
M McGuire
1932017
Hardware-accelerated global illumination by image space photon mapping
M McGuire, D Luebke
Proceedings of the Conference on High Performance Graphics 2009, 77-89, 2009
1582009
System, method, and computer program product for pre-filtered anti-aliasing with deferred shading
CJF Crassin, M McGuire, AE Lefohn, DP Luebke
US Patent 9,547,931, 2017
1462017
Nvgaze: An anatomically-informed dataset for low-latency, near-eye gaze estimation
J Kim, M Stengel, A Majercik, S De Mello, D Dunn, S Laine, M McGuire, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
1412019
Variable bitrate neural fields
T Takikawa, A Evans, J Tremblay, T Müller, M McGuire, A Jacobson, ...
ACM SIGGRAPH 2022 Conference Proceedings, 1-9, 2022
1212022
Learning deformable tetrahedral meshes for 3d reconstruction
J Gao, W Chen, T Xiang, A Jacobson, M McGuire, S Fidler
Advances in neural information processing systems 33, 9936-9947, 2020
1142020
Analysis of image registration noise due to rotationally dependent aliasing
HS Stone, B Tao, M McGuire
Journal of Visual Communication and Image Representation 14 (2), 114-135, 2003
1092003
Filtering approaches for real-time anti-aliasing.
J Jimenez, D Gutierrez, J Yang, A Reshetov, P Demoreuille, T Berghoff, ...
SIGGRAPH Courses 2 (3), 4, 2011
1082011
Creating games: Mechanics, content, and technology
M McGuire, OC Jenkins
CRC Press, 2008
892008
Optical splitting trees for high-precision monocular imaging
M McGuire, W Matusik, H Pfister, B Chen, JF Hughes, SK Nayar
IEEE Computer Graphics and Applications 27 (2), 32-42, 2007
872007
An efficient denoising algorithm for global illumination.
M Mara, M McGuire, B Bitterli, W Jarosz
High Performance Graphics 10, 3105762-3105774, 2017
842017
Dynamo: dynamic, data-driven character control with adjustable balance
P Wrotek, OC Jenkins, M McGuire
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 61-70, 2006
812006
Weighted blended order-independent transparency
M McGuire, L Bavoil
Journal of Computer Graphics Techniques 2 (4), 2013
782013
Subpixel reconstruction antialiasing for deferred shading
MG Chajdas, M McGuire, D Luebke
Symposium on interactive 3D graphics and games, 15-22 PAGE@ 7, 2011
782011
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Articles 1–20