Karina Caro
Title
Cited by
Cited by
Year
Patterns for how users overcome obstacles in voice user interfaces
C Myers, A Furqan, J Nebolsky, K Caro, J Zhu
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
682018
FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions
K Caro, M Tentori, AI Martinez-Garcia, I Zavala-Ibarra
Computers in Human Behavior 71, 479-498, 2017
33*2017
Using the FroggyBobby exergame to support eye-body coordination development of children with severe autism
K Caro, M Tentori, AI Martinez-Garcia, M Alvelais
International Journal of Human-Computer Studies 105, 12-27, 2017
202017
Exergames for children with motor skills problems
K Caro
ACM SIGACCESS Accessibility and Computing, 20-26, 2014
142014
Designing exergames combining the use of fine and gross motor exercises to support self-care activities
K Caro, AI Martínez-García, M Tentori, I Zavala-Ibarra
Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014
102014
Bounce: designing a physical activity intervention for breast cancer survivors
G Marcu, A Misra, K Caro, M Plank, A Leader, A Barsevick
Proceedings of the 12th EAI International Conference on Pervasive Computing …, 2018
62018
Understanding the effect of existing positive relationships on a social motion-based game for health
K Caro, Y Feng, T Day, E Freed, B Fox, J Zhu
Proceedings of the 12th EAI International Conference on Pervasive Computing …, 2018
52018
Exergames in individuals with down syndrome: a performance comparison between children and adolescents
A Macias, K Caro, LA Castro, V Sierra, EA Ahumada, IA Encinas
International Conference on Smart Objects and Technologies for Social Good …, 2017
52017
Online learning system to help people with developmental disabilities reinforce basic skills
LM Morales-Villaverde, K Caro, T Gotfrid, S Kurniawan
Proceedings of the 18th International ACM SIGACCESS Conference on Computers …, 2016
52016
BeeSmart: A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Syndrome
VLA Sanchez, OII Cruz, EAA Solorza, IAE Monroy, K Caro, LA Castro
International Conference on Games and Learning Alliance, 43-53, 2017
42017
Strategies for inclusion in the design of pervasive computing for health and wellbeing
G Marcu, R Brewer, K Caro, JF Maestre, KH Connelly, CN Harrington, ...
IEEE Pervasive Computing 18 (1), 89-93, 2019
22019
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling
E Kleinman, K Caro, J Zhu
Entertainment Computing 33, 100322, 2020
12020
A Serious Videogame to Support Emotional Awareness of People with Down Syndrome
MH Lara, K Caro, AI Martinez-García
Proceedings of the 18th ACM International Conference on Interaction Design …, 2019
12019
Supporting behavior management with a classroom display providing immediate feedback to students
AN Spiller, K Caro, JA Garay, G Marcu
Proceedings of the 13th EAI International Conference on Pervasive Computing …, 2019
12019
Motivating adults with developmental disabilities to perform motor coordination exercises using exergames
K Caro, LM Morales-Villaverde, T Gotfrid, AI Martinez-Garcia, ...
Proceedings of the 4th EAI International Conference on Smart Objects and …, 2018
12018
Towards Extending Social Exergame Engagement with Agents
J Zhu, Y Feng, A Furqan, RC Gray, T Day, J Nebolsky, K Caro
Companion of the 2018 ACM Conference on Computer Supported Cooperative Work …, 2018
12018
Co-Designing a Classroom Display to Support Behavior Management Plans
AN Spiller, K Caro, G Marcu
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
12018
ExercaveRoom: a technological room for supporting gross and fine motor coordination of children with developmental disorders.
K Caro, J Beltrán, AI Martínez-García, V Soto-Mendoza
PervasiveHealth, 313-317, 2016
12016
Sistema de realidad aumentada para el aprendizaje de la lectoescritura
K Caro, AI Martínez-García, J Favela
3er Congreso Internacional en Ciencias Computacionales (CiComp 2010), 2010
1*2010
A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames
K Caro, AI Martínez-García, S Kurniawan
Multimedia Tools and Applications, 1-33, 2020
2020
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Articles 1–20