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Nadia HOCINE
Nadia HOCINE
Ass. Prof, University of Mostaganem (Algeria), PhD comp. sci. University of Montpellier (France)
Verified email at univ-mosta.dz
Title
Cited by
Cited by
Year
Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes
N Hocine, A Gouaïch, SA Cerri, D Mottet, J Froger, I Laffont
User Modeling and User-Adapted Interaction 25, 65-98, 2015
1462015
Etat de l’art des techniques d’adaptation dans les jeux ludiques et sérieux
N Hocine, A Gouaïch, I Di Loreto, L Abrouk
Revue d’Intelligence Artificielle. França 25 (2), 253-280, 2011
532011
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation
N Hocine, A Gouaïch
2011 16th International Conference on Computer Games (CGAMES), 257-261, 2011
502011
Rehabilitation of the upper arm early after stroke: video games versus conventional rehabilitation. A randomized controlled trial
I Laffont, J Froger, C Jourdan, K Bakhti, LEH van Dokkum, A Gouaich, ...
Annals of physical and rehabilitation medicine 63 (3), 173-180, 2020
462020
Digital-pheromone based difficulty adaptation in post-stroke therapeutic games
A Gouaïch, N Hocine, L Van Dokkum, D Mottet
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium …, 2012
302012
Dynamic difficulty adaptation in serious games for motor rehabilitation
N Hocine, A Gouaich, SA Cerri
Games for Training, Education, Health and Sports: 4th International …, 2014
282014
Motivation based difficulty adaptation for therapeutic games
N Hocine, A Gouaich, I Di Loreto, M Joab
2011 IEEE 1st International Conference on serious games and applications for …, 2011
222011
A survey of agent programming and adaptive serious games
N Hocine, A Gouaich
182011
Personalized serious games for self-regulated attention training
N Hocine
Adjunct publication of the 27th conference on user modeling, adaptation and …, 2019
172019
Mixed Reality serious games for post stroke rehabilitation
A I Di Loreto, Gouaich, N Hocine
Workshop on therapeutic serious games and pervavise computing, 10, 2012
16*2012
Difficulty and scenario adaptation: an approach to customize therapeutic games
N Hocine, A Gouaich
Serious games for healthcare: Applications and implications, 107-134, 2013
102013
Agent programming and adaptive serious games: A survey of the state of the art
N Hocine, A Gouaich
10th Int. Conf. on Autonomous Agents and Multiagent Systems, 2011
102011
A gameplay loops formal language
Y Francillette, A Gouaich, N Hocine, J Pons
2012 17th International Conference on Computer Games (CGAMES), 94-101, 2012
92012
Keep Attention: A Personalized Serious Game for Attention Training
N Hocine, M Ameur, W Ziani
82019
Level Of Detail Based AI Adaptation for Agents in Video Games
G Mahdi, Y Francillette, A Gouaich, F Michel, N Hocine
ICAART: International Conference on Agents and Artificial Intelligence, 2013
82013
Network aware traffic adaptation for cloud games
RE Ewelle, Y Francillette, A Gouaïch, G Mahdi, N Hocine, J Pons
2013 International Conference on Cloud Computing and Big Data, 147-154, 2013
72013
Adaptation in serious games for motor rehabilitation
N Hocine
PhD thesis, University of Montpellier, 2014
52014
Mixed reality serious games for post-stroke rehabilitation
G Abdelkader, N Hocine
2011 5th International Conference on Pervasive Computing Technologies for …, 2011
52011
Attention-based adaptation in gamified moocs
N Hocine
2021 International Conference on Information Systems and Advanced …, 2021
42021
Level of detail based network adapted synchronization for cloud gaming
RE Ewelle, Y Francillette, G Mahdi, A Gouaich, N Hocine
Proceedings of CGAMES'2013 USA, 111-118, 2013
42013
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