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Victoria McArthur
Victoria McArthur
Associate Professor, Carleton University
Verified email at carleton.ca
Title
Cited by
Cited by
Year
The construction of gender in dating apps: An interface analysis of Tinder and Bumble
C MacLeod, V McArthur
Feminist Media Studies 19 (6), 822-840, 2019
1042019
An empirical comparison of" wiimote" gun attachments for pointing tasks
V McArthur, SJ Castellucci, IS MacKenzie
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive …, 2009
642009
The avatar affordances framework: mapping affordances and design trends in character creation interfaces
V McArthur, RJ Teather, J Jenson
Proceedings of the 2015 annual symposium on Computer-Human Interaction in …, 2015
502015
Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs?
T Pace, A Houssian, V McArthur
Journal of Information, Communication and Ethics in Society, 2009
462009
The UX of avatar customization
V McArthur
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
332017
An empirical comparison of first-person shooter information displays: Huds, diegetic displays, and spatial representations
M Peacocke, RJ Teather, J Carette, IS MacKenzie, V McArthur
Entertainment computing 26, 41-58, 2018
322018
Real ethics in a virtual world
V McArthur
CHI'08 extended abstracts on Human factors in computing systems, 3315-3320, 2008
272008
Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market
KI Yamamoto, V McArthur
2015 IEEE Games Entertainment Media Conference (GEM), 1-6, 2015
242015
E is for everyone? Best practices for the socially inclusive design of avatar creation interfaces
V McArthur, J Jenson
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
242014
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions
K Bergstrom, V McArthur, J Jenson, T Peyton
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 31-35, 2011
232011
Comparing 3D content creation interfaces in two virtual worlds: World of Warcraft and Second Life
V McArthur, RJ Teather, W Stuerzlinger
Journal of Gaming & Virtual Worlds 2 (3), 239-258, 2010
162010
Serious mods: A case for modding in serious games pedagogy
V McArthur, RJ Teather
2015 IEEE Games Entertainment Media Conference (GEM), 1-4, 2015
152015
Making mii: Studying the effects of methodological approaches and gaming contexts on avatar customization
V McArthur
Behaviour & Information Technology 38 (3), 230-243, 2019
132019
Knowing, not doing: Modalities of gameplay expertise in World of Warcraft addons
V McArthur, T Peyton, J Jenson, N Taylor, S de Castell
CHI'12 Extended Abstracts on Human Factors in Computing Systems, 101-110, 2012
122012
Virtual postcards: Multimodal stories of online play
N Taylor, V McArthur, J Jenson
CHI'12 Extended Abstracts on Human Factors in Computing Systems, 131-140, 2012
122012
Damsel in this dress: an analysis of the character designs of women in post-secondary game design programs
V McArthur
Feminist Media Studies 21 (3), 381-397, 2020
102020
Augmented Reality Plant & Animal Cells: Design and Evaluation of an Educational Augmented Reality Application
M El Kouzi, O Bani-Taha, V McArthur
Journal For Virtual Worlds Research 12 (3), 2019
102019
Plans and co-situated factions: An evaluation of Avatar Affordances in Rift’s character creation interface
V Mcarthur, J Jenson
Journal of Gaming & Virtual Worlds 7 (1), 77-99, 2015
102015
Challenging the User-Avatar Dichotomy in Avatar Customization Research
V McArthur
Eludamos. Journal for Computer Game Culture 9 (1), 75-94, 2018
92018
Making ourselves visible: Mobilizing micro-autoethnography in the study of self-representation and interface affordances
V McArthur
Loading 12 (19), 2019
82019
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