Jonas Linderoth
Jonas Linderoth
Verified email at ped.gu.se
TitleCited byYear
Bland barn och datorer: Om lärandets villkor i mötet med nya medier
M Alexandersson, J Linderoth, R Lindö
Studentlitteratur,, 2001
1972001
Why gamers dont learn more: An ecological approach to games as learning environments
J Linderoth
Journal of Gaming &# 38; Virtual Worlds 4 (1), 45-62, 2012
1722012
Datorspelandets mening. Bortom idén om den interaktiva illusionen
J Linderoth
Department of Educational Sciences Institutionen för pedagogik och didaktik, 2004
162*2004
Utm@ ningar och e-frestelser: IT och skolans lärkultur
R Säljö, J Linderoth
Prisma, 2002
1152002
Representations in practices
J Ivarsson, J Linderoth, R Säljö
Handbook of multimodal analysis, 201-212, 2009
592009
Animated game pieces. Avatars as roles, tools and props
J Linderoth
Aesthetics of Play Conference Proceedings, 14-15, 2005
582005
What’s the problem? Meaning making and learning to do mathematical word problems in the context of digital tools
A Lantz-Andersson, J Linderoth, R Säljö
Instructional Science 37 (4), 325-343, 2009
562009
Beyond the digital divide: An ecological approach to gameplay
J Linderoth
Transactions of the Digital Games Research Association 1 (1), 2013
512013
Electronic exaggerations and virtual worries: Mapping research of computer games relevant to the understanding of children's game play
J Linderoth, A Lantz-Andersson, B Lindström
Contemporary Issues in Early Childhood 3 (2), 226-250, 2002
512002
How gamers manage aggression: Situating skills in collaborative computer games
U Bennerstedt, J Ivarsson, J Linderoth
International Journal of Computer-Supported Collaborative Learning 7 (1), 43-61, 2012
402012
Didaktisk design i digital miljö: nya möjligheter för lärande
S Selander, E Svärdemo-Åberg
Liber, 2009
402009
This is not a Door: an Ecological approach to Computer Games.
J Linderoth, U Bennerstedt
DiGRA Conference, 2007
392007
Dra den dit å lägg den där!
M Alexandersson, J Linderoth, R Lindö
En studie om barns möten med datorn i skolan 2000, 15, 2000
382000
Att leva i World of Warcraft: tio ungdomars tankar och erfarenheter
J Linderoth, U Bennerstedt
Medierådet,, 2007
36*2007
Living in World of Warcraft: The thoughts and experiences of ten young people
J Linderoth, U Bennerstedt
The Swedish Media Council,, 2007
35*2007
Besjälade spelpjäser. Avataren som roll redskap och rekvisita
J Linderoth
J. Linderoth. Datorspelandets dynamik. Lekar och roller i en digital kultur, 2007
35*2007
Learning with computer games
J Linderoth, B Lindström, M Alexandersson
Toys, games, and media, 157-176, 2004
332004
"It is not hard, it just requires having no life" - Computer games and the illusion of learning
J Linderoth
Nordic Journal of Digital Literacy, 2009
302009
The effort of being in a fictional world: Upkeyings and laminated frames in MMORPGs
J Linderoth
Symbolic Interaction 35 (4), 474-492, 2012
282012
The dark side of game play: Controversial issues in playful environments
TE Mortensen, J Linderoth, AML Brown
Routledge, 2015
252015
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