A simple, efficient method for realistic animation of clouds Y Dobashi, K Kaneda, H Yamashita, T Okita, T Nishita Proceedings of the 27th annual conference on Computer graphics and …, 2000 | 466 | 2000 |

Continuous tone representation of three-dimensional objects taking account of shadows and interreflection T Nishita, E Nakamae ACM SIGGRAPH Computer Graphics 19 (3), 23-30, 1985 | 387 | 1985 |

Ray tracing trimmed rational surface patches T Nishita, TW Sederberg, M Kakimoto Proceedings of the 17th annual conference on Computer graphics and …, 1990 | 333 | 1990 |

Display of clouds taking into account multiple anisotropic scattering and sky light T Nishita, Y Dobashi, E Nakamae Proceedings of the 23rd annual conference on Computer graphics and …, 1996 | 320 | 1996 |

A shading model for atmospheric scattering considering luminous intensity distribution of light sources T Nishita, Y Miyawaki, E Nakamae Acm Siggraph Computer Graphics 21 (4), 303-310, 1987 | 274 | 1987 |

Display of the earth taking into account atmospheric scattering T Nishita, T Sirai, K Tadamura, E Nakamae Proceedings of the 20th annual conference on Computer graphics and …, 1993 | 260 | 1993 |

A feature-driven approach to locating optimal viewpoints for volume visualization S Takahashi, I Fujishiro, Y Takeshima, T Nishita VIS 05. IEEE Visualization, 2005., 495-502, 2005 | 233 | 2005 |

Curve intersection using Bézier clipping TW Sederberg, T Nishita Computer-Aided Design 22 (9), 538-549, 1990 | 205 | 1990 |

A method for modeling clouds based on atmospheric fluid dynamics R Miyazaki, S Yoshida, Y Dobashi, T Nishita Proceedings Ninth Pacific Conference on Computer Graphics and Applications …, 2001 | 177 | 2001 |

Interactive rendering of atmospheric scattering effects using graphics hardware Y Dobashi, T Yamamoto, T Nishita Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2002 | 171 | 2002 |

Extracting depth and matte using a color-filtered aperture Y Bando, BY Chen, T Nishita ACM SIGGRAPH Asia 2008 papers, 1-9, 2008 | 157 | 2008 |

Shading models for point and linear sources T Nishita, I Okamura, E Nakamae ACM Transactions on Graphics (TOG) 4 (2), 124-146, 1985 | 155 | 1985 |

A lighting model aiming at drive simulators E Nakamae, K Kaneda, T Okamoto, T Nishita ACM Siggraph Computer Graphics 24 (4), 395-404, 1990 | 146 | 1990 |

A montage method: The overlaying of the computer generated images onto a background photograph E Nakamae, K Harada, T Ishizaki, T Nishita Proceedings of the 13th annual conference on Computer graphics and …, 1986 | 145 | 1986 |

A simple method for modeling wrinkles on human skin Y Bando, T Kuratate, T Nishita 10th Pacific Conference on Computer Graphics and Applications, 2002 …, 2002 | 141 | 2002 |

Continuous tone representation of three-dimensional objects illuminated by sky light T Nishita, E Nakamae ACM SIGGRAPH Computer Graphics 20 (4), 125-132, 1986 | 141 | 1986 |

Method of displaying optical effects within water using accumulation buffer T Nishita, E Nakamae Proceedings of the 21st annual conference on Computer graphics and …, 1994 | 131 | 1994 |

Animating hair with loosely connected particles Y Bando, BY Chen, T Nishita Computer Graphics Forum 22 (3), 411-418, 2003 | 119 | 2003 |

Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics Y Dobashi, T Yamamoto, T Nishita ACM SIGGRAPH 2003 Papers, 732-740, 2003 | 119 | 2003 |

A method for displaying metaballs by using Bézier clipping T Nishita, E Nakamae Computer Graphics Forum 13 (3), 271-280, 1994 | 111 | 1994 |