Follow
Wim van der Vegt
Wim van der Vegt
Open University of the Netherlands
Verified email at vander-vegt.nl
Title
Cited by
Cited by
Year
RAGE architecture for reusable serious gaming technology components
W Van der Vegt, W Westera, E Nyamsuren, A Georgiev, IM Ortiz
International Journal of Computer Games Technology 2016, 2016
672016
User-centric evaluation of recommender systems in social learning platforms: accuracy is just the tip of the iceberg
S Fazeli, H Drachsler, M Bitter-Rijpkema, F Brouns, W van der Vegt, ...
IEEE Transactions on Learning Technologies 11 (3), 294-306, 2017
432017
A fuzzy logic approach to reliable real-time recognition of facial emotions
K Bahreini, W Van der Vegt, W Westera
Multimedia Tools and Applications 78, 18943-18966, 2019
412019
Architectures for developing multiuser, immersive learning scenarios
RJ Nadolski, HGK Hummel, A Slootmaker, W Van der Vegt
Simulation & Gaming 43 (6), 825-852, 2012
292012
RAGE reusable game software components and their integration into serious game engines
W van der Vegt, E Nyamsuren, W Westera
Software Reuse: Bridging with Social-Awareness: 15th International …, 2016
212016
CopperAuthor
W Van der Vegt
Open University of The Netherlands: Heerlen, 2005
132005
Software components for serious game development
W Westera, W Van der Vegt, K Bahreini, M Dascalu, G Van Lankveld
10th European Conf. on Games Based Learning, 765-772, 2016
122016
Using peer-support to connect learning network participants to each other: an interdisciplinary approach
S Fetter, AJ Berlanga, P Sloep, W Van der Vegt, K Rajagopal, F Brouns
International Journal of Learning Technology 7 (4), 378-399, 2012
122012
Automated adaptation and assessment in serious games: A portable tool for supporting learning
E Nyamsuren, W van der Vegt, W Westera
Advances in Computer Games: 15th International Conferences, ACG 2017, Leiden …, 2017
112017
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016
102016
Efficient software assets for fostering learning in applied games
M Maurer, A Nussbaumer, C Steiner, W van der Vegt, R Nadolski, ...
Immersive Learning Research Network: Third International Conference, iLRN …, 2017
72017
CopperAuthor. Heerlen: Open University of The Netherlands
W Van der Vegt
72005
Accuracy is just the tip of the iceberg: A Data-centric vs. User-centric Evaluation
WVS Fazeli, H Drachsler, M Bitter-Rijpkema, F Brouns, PB Sloep
IEEE Trans. Learn. Technol, 2016
62016
Fostering online social capital through peer-support
S Fetter, WV Vegt, P Sloep
International journal of web based communities 11 (3-4), 290-304, 2015
52015
CopperAuthor. Retrieved April 13th 2006
W Van der Vegt
52005
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework
W Vegt, K Bahreini, E Nyamsuren, W Westera
EAI Endorsed Transactions on Serious Games 5 (17), 2019
42019
A placement web-service for lifelong learners
M Kalz, H Drachsler, W Van der Vegt, J Van Bruggen, C Glahn, R Koper
The 9th International Conference on Knowledge Management and Knowledge …, 2009
42009
Quality of reusable game software: empowering developers with automated quality checks
W van der Vegt, W Westera
2019 IEEE 19th International Conference on Software Quality, Reliability and …, 2019
32019
Conformance testing, the elixer within the chain for learning scenarios and objects
R Nadolski, O ONeill, W Van der Vegt, R Koper
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
32006
Making Serious Games with Reusable Software Components
W van der Vegt, E Nyamsuren, W Westera
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018
22018
The system can't perform the operation now. Try again later.
Articles 1–20