Paul Zikas
Cited by
Cited by
Mixed reality serious games and gamification for smart education
P Zikas, V Bachlitzanakis, M Papaefthymiou, S Kateros, S Georgiou, ...
European conference on games based learning, 805, 2016
Transforming medical education and training with vr using mages
G Papagiannakis, N Lydatakis, S Kateros, S Georgiou, P Zikas
SIGGRAPH Asia 2018 Posters, 1-2, 2018
Rapid reconstruction and simulation of real characters in mixed reality environments
M Papaefthymiou, ME Kanakis, E Geronikolakis, A Nochos, P Zikas, ...
Digital Cultural Heritage, 267-276, 2018
Gamified AR/VR character rendering and animation-enabling technologies
M Papaefthymiou, S Kateros, S Georgiou, N Lydatakis, P Zikas, ...
Mixed Reality and Gamification for Cultural Heritage, 333-357, 2017
Life-sized Group and Crowd simulation in Mobile AR
Z Paul, P Margarita, M Vasilis, P George
Proceedings of the 29th international conference on computer animation and†…, 2016
A mobile, ar inside-out positional tracking algorithm,(mariopot), suitable for modern, affordable cardboard-style vr hmds
P Zikas, V Bachlitzanakis, M Papaefthymiou, G Papagiannakis
Euro-Mediterranean Conference, 257-268, 2016
New cross/augmented reality experiences for the virtual museums of the future
G Efstratios, T Michael, B Stephanie, L Athanasios, Z Paul, P George
Euro-Mediterranean Conference, 518-527, 2018
MAGES 3.0: Tying the knot of medical VR
G Papagiannakis, P Zikas, N Lydatakis, S Kateros, M Kentros, ...
ACM SIGGRAPH 2020 Immersive Pavilion, 1-2, 2020
A True AR Authoring Tool for Interactive Virtual Museums.
E Geronikolakis, P Zikas, S Kateros, N Lydatakis, S Georgiou, M Kentros, ...
Visual Computing for Cultural Heritage, 225-242, 2020
iSupport: Building a Resilience Support Tool for Improving the Health Condition of the Patient During the Care Path.
A Kouroubali, H Kondylakis, L Koumakis, G Papagiannakis, P Zikas, ...
pHealth 261, 253-258, 2019
TooltY: An approach for the combination of motion capture and 3D reconstruction to present tool usage in 3D environments
E Stefanidi, N Partarakis, X Zabulis, P Zikas, G Papagiannakis, ...
Intelligent Scene Modeling and Human-Computer Interaction, 165-180, 2021
Immersive visual scripting based on VR software design patterns for experiential training
P Zikas, G Papagiannakis, N Lydatakis, S Kateros, S Ntoa, I Adami, ...
The Visual Computer 36 (10), 1965-1977, 2020
Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns
P Zikas, N Lydatakis, S Kateros, G Papagiannakis
OramaVR) Retrieved Lokakuu 23, 2019, 2019
From Readership to Usership: Communicating Heritage Digitally Through Presence, Embodiment and Aesthetic Experience
S Bertrand, M Vassiliadi, P Zikas, E Geronikolakis, G Papagiannakis
Front. Commun. 6: 676446. doi: 10.3389/fcomm, 2021
Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study
M Hassandra, E Galanis, A Hatzigeorgiadis, M Goudas, C Mouzakidis, ...
JMIR Serious Games 9 (1), e24170, 2021
Covid-19-VR Strikes Back: innovative medical VR training
P Zikas, M Kamarianakis, I Kartsonaki, N Lydatakis, S Kateros, M Kentros, ...
Digital Health Tools for Preoperative Stress Reduction in Integrated Care
A Kouroubali, H Kondylakis, E Karadimas, G Kavlentakis, A Simos, R MarÔ, ...
European Journal of Biomedical Informatics, 2019
Architectures for SLAM and Augmented Reality Computing
N Bellas, CD Antonopoulos, S Lalis, MR Gkeka, A Patras, G Keramidas, ...
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