Games User Research A Drachen, P Mirza-Babaei, L Nacke Oxford University Press, 2018 | 169 | 2018 |
Older adults’ physical activity and exergames: A systematic review DL Kappen, P Mirza-Babaei, LE Nacke International Journal of Human–Computer Interaction 35 (2), 140-167, 2018 | 151 | 2018 |
More than meets the eye: The benefits of augmented reality and holographic displays for digital cultural heritage I Pedersen, N Gale, P Mirza-Babaei, S Reid Journal on Computing and Cultural Heritage (JOCCH) 10 (2), 1-15, 2017 | 116 | 2017 |
How does it play better? exploring user testing and biometric storyboards in games user research P Mirza-Babaei, LE Nacke, J Gregory, N Collins, G Fitzpatrick Proceedings of the SIGCHI conference on human factors in computing systems …, 2013 | 112 | 2013 |
Understanding the Contribution of Biometrics to Games User Research. P Mirza-Babaei, S Long, E Foley, G McAllister DiGRA conference, 2011 | 62 | 2011 |
Gamification through the Application of Motivational Affordances for Physical Activity Technology DL Kappen, P Mirza-Babaei, LE Nacke The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17), 2017 | 54 | 2017 |
Lesson learned from collecting quantified self information via mobile and wearable devices R Rawassizadeh, E Momeni, C Dobbins, P Mirza-Babaei, R Rahnamoun Journal of Sensor and Actuator Networks 4 (4), 315-335, 2015 | 49 | 2015 |
Engaged by boos and cheers: the effect of co-located game audiences on social player experience DL Kappen, P Mirza-Babaei, J Johannsmeier, D Buckstein, J Robb, ... Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 46 | 2014 |
Aggregated visualization of playtesting data G Wallner, N Halabi, P Mirza-Babaei Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 44 | 2019 |
Playtesting for indie studios P Mirza-Babaei, N Moosajee, B Drenikow Proceedings of the 20th International Academic Mindtrek Conference, 366-374, 2016 | 44 | 2016 |
Unified visualization of quantitative and qualitative playtesting data P Mirza-Babaei, G Wallner, G McAllister, LE Nacke CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1363-1368, 2014 | 38 | 2014 |
Gamification of older adults’ physical activity: an eight-week study D Kappen, P Mirza-Babaei, L Nacke | 36 | 2018 |
Let's play together: Adaptation guidelines of board games for players with visual impairment F da Rocha Tomé Filho, P Mirza-Babaei, B Kapralos, ... Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 34 | 2019 |
Games user research: practice, methods, and applications P Mirza-Babaei, V Zammitto, J Niesenhaus, M Sangin, L Nacke CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3219-3222, 2013 | 33 | 2013 |
Biometric storyboards: visualising game user research data P Mirza-Babaei, L Nacke, G Fitzpatrick, G White, G McAllister, N Collins CHI'12 Extended Abstracts on Human Factors in Computing Systems, 2315-2320, 2012 | 32 | 2012 |
Evaluating the Onboarding Phase of Free-to-Play Mobile Games: A Mixed-Method Approach FW Petersen, LE Thomsen, P Mirza-Babaei, A Drachen Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17), 2017 | 31 | 2017 |
Weak inter-rater reliability in heuristic evaluation of video games GR White, P Mirza-Babaei, G McAllister, J Good CHI'11 Extended Abstracts on Human Factors in Computing Systems, 1441-1446, 2011 | 31 | 2011 |
Vixen: interactive visualization of gameplay experiences B Drenikow, P Mirza-Babaei Proceedings of the 12th International Conference on the Foundations of …, 2017 | 29 | 2017 |
Heuristic guidelines for playful wearable augmented reality applications N Gale, P Mirza-Babaei, I Pedersen Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015 | 29 | 2015 |
The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences S Stahlke, J Robb, P Mirza-Babaei International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2018 | 27 | 2018 |