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Brandon Piller
Brandon Piller
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Is a change as good as a rest? Comparing breaktypes for spaced practice in a platformer game
B Piller, C Johanson, C Phillips, C Gutwin, RL Mandryk
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
112020
Predicting beliefs from npc dialogues
JT Bowey, J Frommel, B Piller, RL Mandryk
2021 IEEE Conference on Games (CoG), 1-8, 2021
32021
If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints
C Johanson, B Piller, C Gutwin, RL Mandryk
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 342-368, 2023
2023
COMPARING BREAK TYPES FOR SPACED PRACTICE IN A PLATFORMER GAME
BP Piller
University of Saskatchewan, 2021
2021
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Articles 1–4