Gun A. Lee
TitleCited byYear
A Survey of Augmented Reality
M Billinghurst, A Clark, G Lee
Foundations and Trends in Human–Computer Interaction 8 (2-3), 73-272, 2015
4072015
Immersive authoring of tangible augmented reality applications
GA Lee, C Nelles, M Billinghurst, GJ Kim
Proceedings of the 3rd IEEE/ACM international Symposium on Mixed and …, 2004
1672004
Occlusion based interaction methods for tangible augmented reality environments
GA Lee, M Billinghurst, GJ Kim
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual …, 2004
962004
CityViewAR: A mobile outdoor AR application for city visualization
GA Lee, A Dünser, S Kim, M Billinghurst
2012 IEEE International Symposium on Mixed and Augmented Reality-Arts, Media …, 2012
912012
Freeze-Set-Go interaction method for handheld mobile augmented reality environments
GA Lee, U Yang, Y Kim, D Jo, KH Kim, JH Kim, JS Choi
Proceedings of the 16th ACM Symposium on Virtual Reality Software and …, 2009
602009
Face-mounted display apparatus for mixed reality environment
UY Yang, GA Lee, SY Hwang, W Son
US Patent 7,804,507, 2010
502010
Immersive authoring: What you experience is what you get (wyxiwyg)
GA Lee, GJ Kim, M Billinghurst
Communications of the ACM 48 (7), 76-81, 2005
482005
Modeling virtual object behavior within virtual environment
GA Lee, GJ Kim, CM Park
Proceedings of the ACM symposium on Virtual reality software and technology …, 2002
472002
Improving co-presence with augmented visual communication cues for sharing experience through video conference
S Kim, G Lee, N Sakata, M Billinghurst
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 83-92, 2014
412014
Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality
T Piumsomboon, D Altimira, H Kim, A Clark, G Lee, M Billinghurst
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 73-82, 2014
402014
Exploring natural eye-gaze-based interaction for immersive virtual reality
T Piumsomboon, G Lee, RW Lindeman, M Billinghurst
2017 IEEE Symposium on 3D User Interfaces (3DUI), 36-39, 2017
362017
Apparatus and method for mixed reality content operation based on indoor and outdoor context awareness
WH Son, G Lee, JS Choi, IK Jeong
US Patent App. 12/895,794, 2011
312011
APPARATUS AND METHOD FOR MIXED REALITY CONTENT OPERATION BASED ON INDOOR AND OUTDOOR CONTEXT AWARENESS
WH Son, G Lee, JS Choi, IK Jeong
US Patent App. 12/895,794, 2010
312010
Do you see what I see? The effect of gaze tracking on task space remote collaboration
K Gupta, GA Lee, M Billinghurst
IEEE transactions on visualization and computer graphics 22 (11), 2413-2422, 2016
292016
Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces
H Bai, GA Lee, M Billinghurst
Proceedings of the 27th Conference on Image and Vision Computing New Zealand …, 2012
262012
Comparing pointing and drawing for remote collaboration
S Kim, GA Lee, N Sakata
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 1-6, 2013
252013
Exploring enhancements for remote mixed reality collaboration
T Piumsomboon, A Day, B Ens, Y Lee, G Lee, M Billinghurst
SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, 16, 2017
222017
Pinpointing: Precise Head-and Eye-Based Target Selection for Augmented Reality
M Kytö, B Ens, T Piumsomboon, GA Lee, M Billinghurst
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 81, 2018
202018
Using 3d hand gestures and touch input for wearable ar interaction
H Bai, G Lee, M Billinghurst
Proceedings of the extended abstracts of the 32nd annual ACM conference on …, 2014
202014
Digitally augmenting sports: An opportunity for exploring and understanding novel balancing techniques
D Altimira, FF Mueller, J Clarke, G Lee, M Billinghurst, C Bartneck
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
192016
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