Malte Elson
Malte Elson
Assistant Professor of Psychology of Human Technology Interaction, Ruhr University Bochum
Verified email at rub.de - Homepage
Title
Cited by
Cited by
Year
A multilab preregistered replication of the ego-depletion effect
MS Hagger, NLD Chatzisarantis, H Alberts, CO Anggono, C Batailler, ...
Perspectives on Psychological Science 11 (4), 546-573, 2016
6912016
Twenty-five years of research on violence in digital games and aggression
M Elson, CJ Ferguson
European Psychologist, 2014
2002014
Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research.
M Elson, MR Mohseni, J Breuer, M Scharkow, T Quandt
Psychological assessment 26 (2), 419, 2014
1242014
More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games
M Elson, J Breuer, JD Ivory, T Quandt
Journal of Communication 64 (3), 521-542, 2014
902014
A weak scientific basis for gaming disorder: Let us err on the side of caution
J van RooijAntonius, J FergusonChristopher, C CarrasMichelle, ...
Journal of behavioral addictions, 2018
872018
A unified framework to quantify the credibility of scientific findings
EP LeBel, RJ McCarthy, BD Earp, M Elson, W Vanpaemel
Advances in Methods and Practices in Psychological Science 1 (3), 389-402, 2018
74*2018
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression.
M Elson, J Breuer, J Van Looy, J Kneer, T Quandt
Psychology of Popular Media Culture 4 (2), 112, 2015
602015
Digital games research: A survey study on an emerging field and its prevalent debates
T Quandt, J Van Looy, J Vogelgesang, M Elson, JD Ivory, M Consalvo, ...
Journal of Communication 65 (6), 975-996, 2015
582015
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal
J Kneer, M Elson, F Knapp
Computers in Human Behavior 54, 142-148, 2016
512016
Know thy player: An integrated model of player experience for digital games research
M Elson, J Breuer, T Quandt
Handbook of digital games, 362-387, 2014
51*2014
Does doing media violence research make one aggressive?
M Elson, CJ Ferguson
European Psychologist, 2014
442014
Digital Games in Laboratory Experiments: Controlling a Complex Stimulus Through Modding
M Elson, T Quandt
Psychology of Popular Media Culture, 2014
352014
Hardware reverse engineering: Overview and open challenges
M Fyrbiak, S Strauß, C Kison, S Wallat, M Elson, N Rummel, C Paar
2017 IEEE 2nd International Verification and Security Workshop (IVSW), 88-94, 2017
292017
Frustration–aggression theory
J Breuer, M Elson
The Wiley handbook of violence and aggression, 1-12, 2017
222017
A conceptual review of lab-based aggression paradigms
RJ McCarthy, M Elson
Collabra: Psychology 4 (1), 2018
212018
Gun violence and media effects: challenges for science and public policy
M Elson, CJ Ferguson
The British Journal of Psychiatry 203 (5), 322-324, 2013
182013
Manufacturing consensus in a diverse field of scholarly opinions: A comment on Bushman, Gollwitzer, and Cruz (2015).
JD Ivory, PM Markey, M Elson, J Colwell, CJ Ferguson, MD Griffiths, ...
Educational Publishing Foundation 4 (3), 222, 2015
172015
Group formation for small-group learning: Are heterogeneous groups more productive?
A Wichmann, T Hecking, M Elson, N Christmann, T Herrmann, HU Hoppe
Proceedings of the 12th International Symposium on Open Collaboration, 1-4, 2016
152016
The science of technology and human behavior
M Elson, AK Przybylski
Journal of Media Psychology, 2017
142017
Do policy statements on media effects faithfully represent the science?
M Elson, CJ Ferguson, M Gregerson, JL Hogg, J Ivory, D Klisanin, ...
Advances in Methods and Practices in Psychological Science 2 (1), 12-25, 2019
112019
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