Ali Arya
Cited by
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Virtual reality and augmented reality in social learning spaces: a literature review
A Scavarelli, A Arya, RJ Teather
Virtual Reality 25 (1), 257-277, 2021
The global game jam for teaching and learning
A Fowler, F Khosmood, A Arya, G Lai
Proccedings of the 4th Annual Conference on Computing and Information …, 2013
The evolution and significance of the Global Game Jam
A Fowler, F Khosmood, A Arya
Proc. of the Foundations of Digital Games Conference 2013, 2013
An international study on learning and process choices in the global game jam
A Arya, J Chastine, J Preston, A Fowler
International Journal of Game-Based Learning (IJGBL) 3 (4), 27-46, 2013
Facial actions as visual cues for personality
A Arya, LN Jefferies, JT Enns, S DiPaola
Computer Animation and Virtual Worlds 17 (3‐4), 371-382, 2006
Gamification of exercise and fitness using wearable activity trackers
Z Zhao, S Ali Etemad, A Arya
Proceedings of the 10th international symposium on computer science in …, 2015
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames.
Z Zhao, A Arya, AD Whitehead, G Chan, SA Etemad
CHI, 1053-1064, 2017
Classification and translation of style and affect in human motion using RBF neural networks
SA Etemad, A Arya
Neurocomputing 129, 585-595, 2014
Effects of a personalized fitness recommender system using gamification and continuous player modeling: system design and long-term validation study
Z Zhao, A Arya, R Orji, G Chan
JMIR serious games 8 (4), e19968, 2020
Perceptually valid facial expressions for character-based applications
S DiPaola, A Arya, A Parush
Simon Fraser University, 2009
Motivational strategies and approaches for single and multi-player exergames: a social perspective
G Chan, A Arya, R Orji, Z Zhao
PeerJ Computer Science 5, e230, 2019
Design and usability analysis of gesture-based control for common desktop tasks
F Farhadi-Niaki, SA Etemad, A Arya
Human-Computer Interaction. Interaction Modalities and Techniques: 15th …, 2013
Emotional remapping of music to facial animation
S DiPaola, A Arya
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 143-149, 2006
A methodology for incorporating personality modeling in believable game characters
V Zammitto, S DiPaola, A Arya
arya 1 (613.520), 2600, 2008
Multispace behavioral model for face-based affective social agents
A Arya, S DiPaola
EURASIP Journal on Image and Video Processing 2007, 1-12, 2007
Expert-driven perceptual features for modeling style and affect in human motion
SA Etemad, A Arya
IEEE Transactions on Human-Machine Systems 46 (4), 534-545, 2016
Empirical study of a vision-based depth-sensitive human-computer interaction system
F Farhadi-Niaki, R GhasemAghaei, A Arya
Proceedings of the 10th asia pacific conference on Computer human …, 2012
Towards a framework on accessible and social VR in education
A Scavarelli, A Arya, RJ Teather
2019 IEEE conference on virtual reality and 3D user interfaces (VR), 1148-1149, 2019
Keeping players engaged in exergames: A personality matchmaking approach
G Chan, A Arya, A Whitehead
Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018
Gesture based human motion and game principles to aid understanding of science and cultural practices
AA Navarro-Newball, I Moreno, E Prakash, A Arya, VE Contreras, ...
Multimedia Tools and Applications 75, 11699-11722, 2016
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