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Michael Begg
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What medical educators need to know about “Web 2.0”
JB McGee, M Begg
Medical teacher 30 (2), 164-169, 2008
1902008
Game-informed learning: Applying computer game processes to higher education
M Begg, D Dewhurst, H Macleod
Innovate: Journal of Online Education 1 (6), 2005
1422005
Leveraging game-informed healthcare education
M Begg
Medical teacher 30 (2), 155-158, 2008
812008
Transforming professional healthcare narratives into structured game-informed-learning activities
M Begg, R Ellaway, D Dewhurst, H Macleod
Innovate: Journal of Online Education 3 (6), 2007
422007
Online virtual patients–a driver for change in medical and healthcare professional education in developing countries?
D Dewhurst, E Borgstein, ME Grant, M Begg
Medical teacher 31 (8), 721-724, 2009
362009
In a Glass Darkly: identity, agency and the role of the learning technologist in shaping the learning environment
R Ellaway, M Begg, D Dewhurst, H Macleod
E-Learning and Digital Media 3 (1), 75-87, 2006
352006
Virtual patients: considerations of narrative and game play
M Begg, R Ellaway, D Dewhurst, H Macleod
Digital Game Based Learning, Proc. of the 4th International Symp. For …, 2006
242006
eDrugCalc: an online self‐assessment package to enhance medical students' drug dose calculation skills
DS McQueen, MJ Begg, SRJ Maxwell
British journal of clinical pharmacology 70 (4), 492-499, 2010
212010
Can medical students from two cultures learn effectively from a shared web‐based learning environment?
P Evans, Y Suzuki, M Begg, W Lam
Medical education 42 (1), 27-33, 2008
202008
Virtual patients: practical advice for clinical authors using Labyrinth
M Begg
The clinical teacher 7 (3), 202-205, 2010
152010
Logos and Mythos: the political dilemmas of Web 2.0 in an accreditation-driven educational environment
M Begg, R Ellaway, D Dewhurst, H Macleod
Digital Difference, 71-82, 2011
102011
Game-informed learning and teaching in healthcare education
M Begg
He@ lth Information on the Internet 66 (1), 8-9, 2008
72008
An evaluation of the effectiveness of online clinical ‘quandaries’ in promoting effective clinical decision making by trainee clinical psychologists
K McKenzie, C O’Shea, H McLeod, M Begg
Journal of Practice Teaching in Social Work and Health 8 (2), 7-24, 2008
42008
Logos and mythos: The dilemma of learning technology provision in an accreditation-driven educational environment'
M Begg, R Ellaway, D Dewhurst, H Macleod
Ideas in Cyberspace Education Conference, Loch Lomond, Scotland, 21-23, 2007
42007
Transforming professional healthcare narratives into structured game-informed-learning activities. Innovate 3 (6). Retrieved on July, 13, 2009
M Begg, R Ellaway, D Dewhurst, H Macleod
22007
Process, truth and consequence: Informal reflections on games, game communities and their use within higher education
M Begg, D Dewhurst, R Ellaway
Learning Technology Section, College of Medicine and Veterinary Medicine …, 2004
22004
Making the virtual real: The true challenge for digital learning
M Begg, R Ellaway
Association for Medical Education in Europe (AMEE) Meeting, September2003 …, 2003
22003
Game Informed Virtual Patients
M Begg, D Dewhurst, M Ross
Cases on Digital Technologies in Higher Education: Issues and Challenges …, 2010
12010
Learning Analytics: early warnings and predictors of performance in online learning environments for trainees in surgery
P Smith, M Hammond, W Alexander, M Begg
Association for Medical Education in Europe (AMEE) conference, 2015
2015
6. LOGOS AND MYTHOS
M BEGG, R ELLAWAY, D DEWHURST, H MACLEOD
Digital Difference, 73, 2011
2011
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