PizzaText: text entry for virtual reality systems using dual thumbsticks D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang IEEE transactions on visualization and computer graphics 24 (11), 2927-2935, 2018 | 48 | 2018 |
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐and third‐person viewing perspectives D Monteiro, HN Liang, W Xu, M Brucker, V Nanjappan, Y Yue Computer Animation and Virtual Worlds 29 (3-4), e1830, 2018 | 47 | 2018 |
Ringtext: Dwell-free and hands-free text entry for mobile head-mounted displays using head motions W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro IEEE transactions on visualization and computer graphics 25 (5), 1991-2001, 2019 | 31 | 2019 |
Studying the effect of display type and viewing perspective on user experience in virtual reality exergames W Xu, HN Liang, Z Zhang, N Baghaei Games for health journal 9 (6), 405-414, 2020 | 28 | 2020 |
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays W Xu, HN Liang, Y Zhao, D Yu, D Monteiro The ACM CHI Conference on Human Factors in Computing Systems, 2019 | 24 | 2019 |
Pointing and selection methods for text entry in augmented reality head mounted displays W Xu, HN Liang, A He, Z Wang 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019 | 21 | 2019 |
Health benefits of digital videogames for the aging population: a systematic review W Xu, HN Liang, N Baghaei, B Wu Berberich, Y Yue Games for Health Journal 9 (6), 389-404, 2020 | 19 | 2020 |
Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality exergames: Within-subjects … W Xu, HN Liang, Q He, X Li, K Yu, Y Chen JMIR serious games 8 (3), e17972, 2020 | 17 | 2020 |
Exploration of hands-free text entry techniques for virtual reality X Lu, D Yu, HN Liang, W Xu, Y Chen, X Li, K Hasan 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020 | 15 | 2020 |
Assessing the Effects of a Full-body Motion-based Exergame in Virtual Reality W Xu, HN Liang, Y Yu, D Monteiro, K Hasan, C Fleming Proceedings of the Seventh International Symposium of Chinese CHI, 2019 | 15 | 2019 |
Effect of gameplay uncertainty, display type, and age on virtual reality exergames W Xu, HN Liang, K Yu, N Baghaei Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 12 | 2021 |
Virtual reality sickness mitigation methods: A comparative study in a racing game R Shi, HN Liang, Y Wu, D Yu, W Xu Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (1 …, 2021 | 11 | 2021 |
Depthtext: Leveraging head movements towards the depth dimension for hands-free text entry in mobile virtual reality systems X Lu, D Yu, HN Liang, X Feng, W Xu 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1060-1061, 2019 | 10 | 2019 |
Depthmove: Leveraging head motions in the depth dimension to interact with virtual reality head-worn displays D Yu, HN Liang, X Lu, T Zhang, W Xu 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019 | 7 | 2019 |
Designing individualised virtual reality applications for supporting depression: A feasibility study N Baghaei, L Stemmet, I Khaliq, A Ahmadi, I Halim, HN Liang, W Xu, ... Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive …, 2021 | 6 | 2021 |
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay J Wang, HN Liang, DV Monteiro, W Xu, H Chen, Q Chen 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020 | 5 | 2020 |
VirusBoxing: A HIIT-based VR boxing game W Xu, HN Liang, X Ma, X Li Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 5 | 2020 |
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays W Xu, HN Liang, Y Chen, X Li, K Yu 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 204-211, 2020 | 5 | 2020 |
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality D Monteiro, HN Liang, X Wang, W Xu, H Tu Proceedings of the 23rd ACM International Conference on Multimodal …, 2021 | 4 | 2021 |
BlockTower: A Multi-player Cross-Platform Competitive Social Game R Zheng, HN Liang, R Xie, F Lu, Y Shi, W Xu, K Papangelis VR, Simulations and Serious Games for Education, 85-98, 2019 | 2 | 2019 |