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Stephanie Fisher
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Cited by
Cited by
Year
“Everyone can make games!”: The post-feminist context of women in digital game production
A Harvey, S Fisher
Feminist Media Studies 15 (4), 576-592, 2015
1442015
Intervention for inclusivity: Gender politics and indie game development
A Harvey, S Fisher
University of Leicester, 2013
1112013
Girls playing games: Rethinking stereotypes
J Jenson, S de Castell, S Fisher
Proceedings of the 2007 conference on Future Play, 9-16, 2007
962007
Making a name in games: Immaterial labour, indie game design, and gendered social network markets
A Harvey, S Fisher
Information, Communication & Society 16 (3), 362-380, 2013
762013
Critical Review and Analysis of the Issue of" skills, Technology and Learning"
J Jenson, N Taylor, S Fisher
Ontario Ministry of Education, 2011
632011
Disavowing ‘That Guy’ Identity construction and massively multiplayer online game players
K Bergstrom, S Fisher, J Jenson
Convergence 22 (3), 233-249, 2016
622016
Disrupting the gender order: Leveling up and claiming space in an after-school video game club
J Jenson, S Fisher, S De Castell
International Journal of Gender, Science and Technology 3 (1), 2011
622011
Producing alternative gender orders: a critical look at girls and gaming
S Fisher, J Jenson
Learning, Media and Technology 42 (1), 87-99, 2017
592017
A course on serious game design and development using an online problem-based learning approach
B Kapralos, S Fisher, J Clarkson, R van Oostveen
Interactive Technology and Smart Education 12 (2), 116-136, 2015
542015
Valuing production values: A ‘do it yourself’media production club
J Jenson, N Dahya, S Fisher
Learning, Media and Technology 39 (2), 215-228, 2014
482014
Playing with World War II: A small-scale study of learning in video games
S Fisher
Loading... 5 (8), 2011
402011
Growing pains: feminisms and intergenerationality in digital games
A Harvey, S Fisher
An intergenerational feminist media studies, 92-106, 2019
222019
Professional development from the inside out: Redesigning learning through collaborative action research
H Lotherington, S Fisher, J Jenson, LM Lindo
New literacies and teacher learning professional development and the digital …, 2016
212016
Dynamic (con) texts: Close readings of girls’ video game play
S Fisher, J Jenson, S de Castell
Girls, Texts, Cultures. Wilfred Laurier Press, Waterloo, ON, 261-286, 2015
142015
Critical Review and Analysis of the Issue of “skills
J Jenson, N Taylor, S Fisher
Technology and Learning”. Available online: http://www. edu. gov. on. ca/eng …, 2010
102010
Power struggles: Knowledge production in a DIY news club
J Jenson, N Dahya, S Fisher
92014
Learning as play
S Fisher, J Jenson, H Lotherington, S Florence, C Lee
Teaching young learners in a Superdiverse world, 54-69, 2017
52017
Serious hunger games: Increasing awareness about food security in Canada through digital games
U Lee, S Fisher
Canadian Food Studies/La Revue canadienne des études sur l'alimentation 2 (1 …, 2015
52015
Digital naifs: Researchers' experiences scaffolding student productions
J Jenson, N Dahya, N Taylor, S Fisher
EdMedia+ Innovate Learning, 1729-1735, 2010
52010
Levelling up: Minors' play in a closed-system MMOG
J Jenson, S de Castell, V McArthur, S Fisher
Journal For Virtual Worlds Research 10 (1), 2017
42017
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