“Everyone can make games!”: The post-feminist context of women in digital game production A Harvey, S Fisher Feminist Media Studies 15 (4), 576-592, 2015 | 144 | 2015 |
Intervention for inclusivity: Gender politics and indie game development A Harvey, S Fisher University of Leicester, 2013 | 111 | 2013 |
Girls playing games: Rethinking stereotypes J Jenson, S de Castell, S Fisher Proceedings of the 2007 conference on Future Play, 9-16, 2007 | 96 | 2007 |
Making a name in games: Immaterial labour, indie game design, and gendered social network markets A Harvey, S Fisher Information, Communication & Society 16 (3), 362-380, 2013 | 76 | 2013 |
Critical Review and Analysis of the Issue of" skills, Technology and Learning" J Jenson, N Taylor, S Fisher Ontario Ministry of Education, 2011 | 63 | 2011 |
Disavowing ‘That Guy’ Identity construction and massively multiplayer online game players K Bergstrom, S Fisher, J Jenson Convergence 22 (3), 233-249, 2016 | 62 | 2016 |
Disrupting the gender order: Leveling up and claiming space in an after-school video game club J Jenson, S Fisher, S De Castell International Journal of Gender, Science and Technology 3 (1), 2011 | 62 | 2011 |
Producing alternative gender orders: a critical look at girls and gaming S Fisher, J Jenson Learning, Media and Technology 42 (1), 87-99, 2017 | 59 | 2017 |
A course on serious game design and development using an online problem-based learning approach B Kapralos, S Fisher, J Clarkson, R van Oostveen Interactive Technology and Smart Education 12 (2), 116-136, 2015 | 54 | 2015 |
Valuing production values: A ‘do it yourself’media production club J Jenson, N Dahya, S Fisher Learning, Media and Technology 39 (2), 215-228, 2014 | 48 | 2014 |
Playing with World War II: A small-scale study of learning in video games S Fisher Loading... 5 (8), 2011 | 40 | 2011 |
Growing pains: feminisms and intergenerationality in digital games A Harvey, S Fisher An intergenerational feminist media studies, 92-106, 2019 | 22 | 2019 |
Professional development from the inside out: Redesigning learning through collaborative action research H Lotherington, S Fisher, J Jenson, LM Lindo New literacies and teacher learning professional development and the digital …, 2016 | 21 | 2016 |
Dynamic (con) texts: Close readings of girls’ video game play S Fisher, J Jenson, S de Castell Girls, Texts, Cultures. Wilfred Laurier Press, Waterloo, ON, 261-286, 2015 | 14 | 2015 |
Critical Review and Analysis of the Issue of “skills J Jenson, N Taylor, S Fisher Technology and Learning”. Available online: http://www. edu. gov. on. ca/eng …, 2010 | 10 | 2010 |
Power struggles: Knowledge production in a DIY news club J Jenson, N Dahya, S Fisher | 9 | 2014 |
Learning as play S Fisher, J Jenson, H Lotherington, S Florence, C Lee Teaching young learners in a Superdiverse world, 54-69, 2017 | 5 | 2017 |
Serious hunger games: Increasing awareness about food security in Canada through digital games U Lee, S Fisher Canadian Food Studies/La Revue canadienne des études sur l'alimentation 2 (1 …, 2015 | 5 | 2015 |
Digital naifs: Researchers' experiences scaffolding student productions J Jenson, N Dahya, N Taylor, S Fisher EdMedia+ Innovate Learning, 1729-1735, 2010 | 5 | 2010 |
Levelling up: Minors' play in a closed-system MMOG J Jenson, S de Castell, V McArthur, S Fisher Journal For Virtual Worlds Research 10 (1), 2017 | 4 | 2017 |