Tim Wulf
Tim Wulf
Verified email at ifkw.lmu.de
TitleCited byYear
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment
D Rieger, T Wulf, J Kneer, L Frischlich, G Bente
Computers in Human Behavior 39, 281-286, 2014
482014
Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media.
D Rieger, L Frischlich, T Wulf, G Bente, J Kneer
Psychology of Popular Media Culture 4 (2), 138, 2015
342015
A matter of font type: The effect of serifs on the evaluation of scientific abstracts
K Kaspar, T Wehlitz, S von Knobelsdorff, T Wulf, MAO von Saldern
International Journal of Psychology 50 (5), 372-378, 2015
192015
Blissed by the past: Theorizing media-induced nostalgia as an audience response factor for entertainment and well-being
T Wulf, D Rieger, JB Schmitt
Poetics 69, 70-80, 2018
112018
Wallowing in media past: Media-induced nostalgia’s connection to parasocial relationships
T Wulf, D Rieger
Communication Research Reports 35 (2), 178-182, 2018
112018
Watching Players: An Exploration of Media Enjoyment on Twitch
T Wulf, FM Schneider, S Beckert
Games and Culture, 1555412018788161, 2018
92018
Drive the lane; together, hard!
J Breuer, J Velez, N Bowman, T Wulf, G Bente
Journal of Media Psychology, 2017
72017
The impact of moral expectancy violations on audiences’ parasocial relationships with movie heroes and villains
JA Bonus, NL Matthews, T Wulf
Communication Research, 0093650219886516, 2019
32019
The inspired time traveler: examining the implications of nostalgic entertainment experiences for two-factor models of entertainment
T Wulf, JA Bonus, D Rieger
Media Psychology 22 (5), 795-817, 2019
32019
Running head: Video game nostalgia and retro gaming
T Wulf, ND Bowman, D Rieger, JA Velez, J Breuer
Media and Communication 6 (2), 60-68, 2018
32018
Once upon a game: Exploring video game nostalgia and its impact on well-being.
T Wulf, ND Bowman, JA Velez, J Breuer
Psychology of Popular Media Culture, 2018
22018
Video games as time machines: Video game nostalgia and the success of retro gaming
T Wulf, ND Bowman, D Rieger, JA Velez, J Breuer
Media and Communication, 60-68, 2018
22018
Harder, better, faster, stronger? The relationship between cognitive task demands in video games and recovery experiences
T Wulf, D Rieger, AS Kümpel, L Reinecke
Media and Communication 7 (4), 166-175, 2019
12019
The cost of clairvoyance: Enjoyment and appreciation of a popular movie as a function of affective forecasting errors.
JA Bonus, T Wulf, NL Matthews
Journal of Media Psychology: Theories, Methods, and Applications, 2019
12019
Einschalten zum Abschalten? Mediennutzung zur Erholung von Stress und Belastung
L Reinecke, D Rieger, T Wulf
In-Mind Magazin, 2014
12014
The Cost of Clairvoyance
JA Bonus, T Wulf, NL Matthews
Journal of Media Psychology, 2019
2019
Being a kid again: Playing Pokémon Go contributes to well-being through nostalgia
T Wulf, M Baldwin
PsyArXiv, 2019
2019
Determinanten medieninduzierter Nostalgie und ihre Wirkungsweisen auf Unterhaltungserleben und Wohlbefinden
T Wulf
Universität zu Köln, 2018
2018
Watching players: An exploration of media enjoyment on Twitch 1 2 Please cite as: 3 Schneider, FM, Bartsch, A., & Oliver, MB (2017). Watching players: An exploration of 4 media …
T Wulf
2018
Watching players: An exploration of media enjoyment on Twitch 1 2 Please cite as: 3 Wulf, T, Schneider, FM, & Beckert, S.(2018). Watching players: An exploration of media 4 …
T Wulf
2018
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