Tim Wulf
Tim Wulf
Verified email at smail.uni-koeln.de
TitleCited byYear
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment
D Rieger, T Wulf, J Kneer, L Frischlich, G Bente
Computers in Human Behavior 39, 281-286, 2014
412014
Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media.
D Rieger, L Frischlich, T Wulf, G Bente, J Kneer
Psychology of Popular Media Culture 4 (2), 138, 2015
282015
A matter of font type: The effect of serifs on the evaluation of scientific abstracts
K Kaspar, T Wehlitz, S von Knobelsdorff, T Wulf, MAO von Saldern
International Journal of Psychology 50 (5), 372-378, 2015
162015
Wallowing in media past: Media-induced nostalgia’s connection to parasocial relationships
T Wulf, D Rieger
Communication Research Reports 35 (2), 178-182, 2018
102018
Watching Players: An Exploration of Media Enjoyment on Twitch
T Wulf, FM Schneider, S Beckert
Games and Culture, 1555412018788161, 2018
62018
Drive the lane; together, hard!
J Breuer, J Velez, N Bowman, T Wulf, G Bente
Journal of Media Psychology, 2017
62017
Blissed by the past: Theorizing media-induced nostalgia as an audience response factor for entertainment and well-being
T Wulf, D Rieger, JB Schmitt
Poetics 69, 70-80, 2018
52018
Running head: Video game nostalgia and retro gaming
T Wulf, ND Bowman, D Rieger, JA Velez, J Breuer
Media and Communication 6 (2), 60-68, 2018
32018
Video games as time machines: video game nostalgia and the success of retro gaming
T Wulf, ND Bowman, D Rieger, JA Velez, J Breuer
Media and Communication 6 (2), 60-68, 2018
22018
The inspired time traveler: examining the implications of nostalgic entertainment experiences for two-factor models of entertainment
T Wulf, JA Bonus, D Rieger
Media Psychology, 1-23, 2018
12018
Once upon a game: Exploring video game nostalgia and its impact on well-being.
T Wulf, ND Bowman, JA Velez, J Breuer
Psychology of Popular Media Culture, 2018
2018
Determinanten medieninduzierter Nostalgie und ihre Wirkungsweisen auf Unterhaltungserleben und Wohlbefinden
T Wulf
Universität zu Köln, 2018
2018
Watching players: An exploration of media enjoyment on Twitch 1 2 Please cite as: 3 Schneider, FM, Bartsch, A., & Oliver, MB (2017). Watching players: An exploration of 4 media …
T Wulf
2018
Watching players: An exploration of media enjoyment on Twitch 1 2 Please cite as: 3 Wulf, T, Schneider, FM, & Beckert, S.(2018). Watching players: An exploration of media 4 …
T Wulf
2018
Kooperation und Kompetition im Videospiel: der Einfluss sozialer Interdependenz auf Stimmung und prosoziales Verhalten
T Wulf
Springer-Verlag, 2017
2017
Watching players: An exploration of the drivers of media enjoyment using the live video game broadcasting platform Twitch
T Wulf, S Beckert, FM Schneider
2017
Kooperation als Teil der menschlichen Kultur und Psyche
T Wulf
Kooperation und Kompetition im Videospiel, 9-31, 2017
2017
Psychologische Bedürfnisse und die Erfüllung durch Videospielnutzung
T Wulf
Kooperation und Kompetition im Videospiel, 33-53, 2017
2017
Teamplay pays off!
T Wulf
Kooperation und Kompetition im Videospiel, 103-104, 2017
2017
Kooperation und Kompetition als alltägliche Begleiter
T Wulf
Kooperation und Kompetition im Videospiel, 3-8, 2017
2017
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Articles 1–20