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Gonçalo N. Paiva Amador
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Cited by
Year
CUDA-based linear solvers for stable fluids
G Amador, A Gomes
2010 International Conference on Information Science and Applications, 1-8, 2010
132010
A CUDA-based implementation of stable fluids in 3D with internal and moving boundaries
G Amador, A Gomes
2010 International Conference on Computational Science and Its Applications …, 2010
132010
A graphics library for delivering 3D contents on web browsers
E Pinto, G Amador, A Gomes
6th International Conference on Digital Content, Multimedia Technology and …, 2010
92010
xTrek: An Influence-Aware Technique for Dijkstra’s and A Pathfinders
GP Amador, AJP Gomes
International Journal of Computer Games Technology 2018, 2018
62018
Re-engineering Jake2 to work on a grid
G Amador, R Alexandre, A Gomes
Proceedings of the 7th Conference on Telecommunications, 2009
42009
A video games technologies course: teaching, learning, and research
G Amador, A Gomes
Proceedings of the 37th Annual Conference of the European Association for …, 2016
32016
Real-time 3D Rendering of Water using CUDA
GNP Amador
PQDT-Global, 2009
32009
Delegation Theory in the Design of Cross-Platform User Interfaces
DL Gobena, GNP Amador, AJP Gomes, D Ejigu
Human-Computer Interaction: Interaction Technologies: 17th International …, 2015
22015
TouchAll: A Multi-Touch, Gestures, and Fiducials API for Flash/Action Script 3.0
G Amador, A Gomes
2011 Fifth FTRA International Conference on Multimedia and Ubiquitous …, 2011
22011
Bounded-Search Pathfinders Based on Influence Maps Generated by Attractors and Repulsors
GNP Amador, AJP Gomes
IEEE Transactions on Games 13 (1), 35-49, 2019
12019
JOT: A Modular Multi-purpose Minimalistic Massively Multiplayer Online Game Engine
GNP Amador, AJP Gomes
Videojogos 2016, 6, 2017
12017
A simple physically-based 3D liquids surface tracking algorithm
GNP Amador, AJP Gomes
International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2011
12011
A simple surface tracking method for physically-based 3D water simulations
G Amador, A Gomes
The Eurographics Association, 2021
2021
Influence-based Motion Planning Algorithms for Games
GNP Amador
PQDT-Global, 2017
2017
Re-engineering Jake2 to work on a Grid (Cluster)
G Amador, R Alexandre, A Gomes
Proceedings of the 7th Conference on Telecommunications, 2009
2009
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Articles 1–15