Isabel Pedersen
Isabel Pedersen
Professor, Digital Life Institute, Ontario Tech University
Verified email at
Cited by
Cited by
More than Meets the Eye: The Benefits of Augmented Reality and Holographic Displays for Digital Cultural Heritage
I Pedersen, N Gale, P Mirza-Babei, S Reid
Journal on Computing and Cultural Heritage (JOCCH) 10 (2), 11:1-11:15, 2017
Ready to Wear: A Rhetoric of Wearable Computers and Reality-Shifting Media
I Pedersen
Parlor Press, 2013
Developing social robots for aging populations: A literature review of recent academic sources
I Pedersen, S Reid, K Aspevig
Sociology Compass 12 (6), e12585, 2018
Embodied Computing: Wearables, Implantables, Embeddables, Ingestibles (edited by Isabel Pedersen and Andrew Iliadis)
I Pedersen, A Iliadis
The MIT Press, 2020
Metaphors, mental models, and multiplicity: Understanding student perception of digital literacy
JCK Tham, KD Burnham, DL Hocutt, N Ranade, J Misak, AH Duin, ...
Computers and Composition 59, 2021
Heuristic guidelines for playful wearable augmented reality applications
N Gale, P Mirza-Babaei, I Pedersen
Proceedings of the 2015 annual symposium on computer-human interaction iná…, 2015
Ready to wear (or not): Examining the rhetorical impact of proposed wearable devices
I Pedersen
2013 IEEE International Symposium on Technology and Society (ISTAS): Socialá…, 2013
Who exactly is trying to help us? The ethos of help systems in popular computer applications
N Randall, I Pedersen
Proceedings of the 16th annual international conference on Computerá…, 1998
The fabric of digital life: Uncovering sociotechnical tradeoffs in embodied computing through metadata
A Iliadis, I Pedersen
Journal of Information, Communication and Ethics in Society 16 (3), 311-327, 2018
Radiating centers: Augmented reality and human-centric design
I Pedersen
2009 IEEE International Symposium on Mixed and Augmented Reality-Arts, Mediaá…, 2009
Being Jacob: Young children, automedial subjectivity, and child social media influencers
I Pedersen, K Aspevig
M/C Journal 21 (2), 2018
A semiotics of human actions for wearable augmented reality interfaces
I Pedersen
Walter de Gruyter 2005 (155), 183-200, 2005
Looking Good on Whose Terms? Ambiguity in Two Kellogg's Special K« Print Advertisements
I Pedersen
Social Semiotics 12 (2), 169-181, 2002
Will the Body Become a Platform? Body Networks, Datafied Bodies, and AI Futures
I Pedersen
Embodied Computing: Wearables, Implantables, Embeddables, Ingestiblesá…, 2020
Elysium as a critical dystopia
T Mirrlees, I Pedersen
International Journal of Media & Cultural Politics 12 (3), 305-322, 2016
Writing futures: Collaborative, algorithmic, autonomous
AH Duin, I Pedersen
Springer, 2021
Playing as a mutant in a virtual world: Understanding overlapping story worlds in popular culture video games
J Rowsell, I Pedersen, D Trueman
Literacy 48 (1), 47-53, 2014
‘One Day…': Google's Project Glass, integral reality and predictive advertising
L Encheva, I Pedersen
Continuum 28 (2), 235-246, 2014
Exoskeletons, transhumanism, and culture: performing superhuman feats
I Pedersen, T Mirrlees
IEEE Technology and Society Magazine 36 (1), 37-45, 2017
“No Apple iPhone? You Must Be Canadian”: Mobile Technologies, Participatory Culture, and Rhetorical Transformation
I Pedersen
Canadian Journal of Communication, 2008
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