Isabel Pedersen
Isabel Pedersen
Canada Research Chair, University of Ontario Institute of Tecnology
Verified email at uoit.ca - Homepage
TitleCited byYear
Ready to Wear: A Rhetoric of Wearable Computers and Reality-Shifting Media
I Pedersen
Parlor Press, 2013
402013
Who exactly is trying to help us? The ethos of help systems in popular computer applications
N Randall, I Pedersen
Proceedings of the 16th annual international conference on Computer …, 1998
271998
Looking Good on Whose Terms? Ambiguity in Two Kellogg's Special K® Print Advertisements
I Pedersen
Social Semiotics 12 (2), 169-181, 2002
182002
Radiating centers: augmented reality and human-centric design
I Pedersen
2009 IEEE International Symposium on Mixed and Augmented Reality-Arts, Media …, 2009
162009
More than Meets the Eye: The Benefits of Augmented Reality and Holographic Displays for Digital Cultural Heritage
I Pedersen, N Gale, P Mirza-Babei, S Reid
Journal on Computing and Cultural Heritage (JOCCH) 10 (2), 11:1-11:15, 2017
152017
A semiotics of human actions for wearable augmented reality interfaces
I Pedersen
Semiotica 2005 (155), 183-200, 2005
152005
Dehumanization, rhetoric, and the design of wearable augmented reality interfaces
I Pedersen
Small tech: The culture of digital tools 22, 2008
102008
“No Apple iPhone? You Must Be Canadian”: Mobile Technologies, Participatory Culture, and Rhetorical Transformation
I Pedersen
Canadian Journal of Communication 33 (3), 2008
92008
Playing as a mutant in a virtual world: understanding overlapping story worlds in popular culture video games
J Rowsell, I Pedersen, D Trueman
Literacy 48 (1), 47-53, 2014
82014
MyLifeBits, augmented memory, and a rhetoric of need
I Pedersen
Continuum 22 (3), 375-384, 2008
72008
Archiving the “Fabric of Digital Life”
I Pedersen, J Baarbé
2013 IEEE International Symposium on Mixed and Augmented Reality-Arts, Media …, 2013
62013
Ready to wear (or not): Examining the rhetorical impact of proposed wearable devices
I Pedersen
2013 IEEE International Symposium on Technology and Society (ISTAS): Social …, 2013
62013
Sergey brin is batman: Google's project glass and the instigation of computer adoption in popular culture
I Pedersen, D Trueman
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 2089-2098, 2013
62013
Gender based product design research: Is there an indicating difference in product design made by male and female design graduates
M Stilma, O Vos
Design principles and practices 3 (1), 425-438, 2009
62009
Heuristic guidelines for playful wearable augmented reality applications
N Gale, P Mirza-Babaei, I Pedersen
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
52015
‘One Day…': Google's Project Glass, integral reality and predictive advertising
L Encheva, I Pedersen
Continuum 28 (2), 235-246, 2014
52014
The iron man phenomenon, participatory culture, & future augmented reality technologies
I Pedersen, L Simcoe
CHI'12 Extended Abstracts on Human Factors in Computing Systems, 291-300, 2012
52012
Elysium as a critical dystopia
T Mirrlees, I Pedersen
International Journal of Media & Cultural Politics 12 (3), 305-322, 2016
42016
Are Wearables Really Ready to Wear?
I Pedersen
IEEE Technology and Society Magazine 33 (2), 16-18, 2014
42014
Mobility, Human-centricity, and the Design of Wearable Augmented Reality Interfaces.
I Pedersen
International Journal of the Humanities 3 (1), 2005
42005
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