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Alex C. Urban
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Year
Serious games for information literacy: a scoping review and design recommendations
AC Urban
Library Hi Tech, 2019
242019
A happy ambience: Incorporating ba and flow in library design
J Bossaller, D Oprean, A Urban, N Riedel
The Journal of Academic Librarianship 46 (6), 102228, 2020
152020
A systematic literature review on image information needs and behaviors
H Cho, MTN Pham, KN Leonard, AC Urban
Journal of Documentation 78 (2), 207-227, 2022
122022
Narrative ephemera: documents in storytelling worlds
AC Urban
Journal of Documentation 77 (1), 107-127, 2020
112020
Fake it to make it, media literacy, and persuasive design: Using the functional triad as a tool for investigating persuasive elements in a fake news simulator
A Urban, C Hewitt, J Moore
Proceedings of the Association for Information Science and Technology 55 (1 …, 2018
82018
“I Don't Want a Book That's Going to Make Me Sad or Stressed Out, Especially in This Day and Age”: Fiction Reading (and Healing) in a Pandemic
H Cho, WC Lee, A Urban, LM Huang, Y Long
Proceedings of the Association for Information Science and Technology 58 (1 …, 2021
62021
Narrative immersion for information literacy: A pilot study
AC Urban, WB Edgar, JS Bossaller
Proceedings of the Association for Information Science and Technology 57 (1 …, 2020
42020
Mementos from digital worlds: video game photography as documentation
AC Urban
Journal of Documentation 79 (2), 398-414, 2023
32023
Taking flight with document diffraction
A Urban
Library Trends 70 (4), 592-614, 2022
32022
Digital wonders: examining awe-inspiring virtual reality as a tool to promote curiosity and exploration
A Urban
University of Missouri-Columbia, 2022
22022
Fake it to make it: Game-based learning and persuasive design in a disinformation simulator
A Urban, C Hewitt, J Moore
Conference: Association For Educational Communications And Technology 2018, 2018
22018
Interactive Artifacts and Stories: Design Considerations for an Object-Based Learning History Game
A Urban
Technology, Knowledge and Learning 28 (4), 1803-1813, 2023
12023
How Does Awe Fuel Information Seeking? A Mixed‐methods, Virtual Reality Study
A Urban
Proceedings of the Association for Information Science and Technology 59 (1 …, 2022
12022
Video Games in the Elementary English Language Arts Classroom: An Examination of How Gaming Activities Can Support Learning
S von Gillern, H Gould, A Urban
Society for Information Technology & Teacher Education International …, 2022
12022
What the eyes can tell: Analyzing visual attention with an educational video game
W Lu, H He, A Urban, J Griffin
ACM Symposium on Eye Tracking Research and Applications, 1-7, 2021
12021
Awe and Curiosity: Harnessing the Potential of VR for Student Inquiry
A Urban, J Bossaller
Information Matters 4 (3), 2024
2024
Reading When Stressed: Understanding Motivations for Reading Fiction and Enhancing Future Recommendation Services
H Cho, WC Lee, LM Huang, A Urban
2024
Digital wonders: Examining awe in information seeking
A Urban
Proceedings of the ALISE Annual Conference, 2022
2022
Health Information Needs in Visual Materials: Recommendations for Enhancing Visual Material Users’ Search Experiences
H Cho, M Pham, A Urban
iSchools, 2021
2021
In-game documents: Examining document experiences in narrative spaces
A Urban
iConference 2020 Proceedings, 2020
2020
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Articles 1–20