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Jamie Tinney
Jamie Tinney
Verified email at ntu.ac.uk
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Cited by
Cited by
Year
Exploring the use of game making across the school curriculum
H Boulton, T Hughes-Roberts, D Brown, X Beltran, J Tinney, N Shopland, ...
IATED, 2017
52017
Using e-portfolios to support trainee Design and Technology teachers in developing their subject knowledge
A Hardy, J Tinney, S Davies
The PATT 26 Conference: Technology Education in the 21st Centuary, 2012
52012
Digital Game Making and Game Templates Promotes Learner Engagement in Non-computing Based Classroom Teaching
T Hughes-Roberts, D Brown, A Burton, N Shopland, J Tinney, H Boulton
Technology, Knowledge and Learning, 1-25, 2023
2023
Teaching design communication skills
J Tinney, M Mellors
Learning to Teach Design and Technology in the Secondary School, 55-69, 2020
2020
Using mobile technologies for game-making across disciplines
H Boulton, D Brown, J Tinney, N Shopland, D Martinovs, X Beltran
2017
Implementing game making across the school curriculum: a UK perspective
H Boulton, D Brown, J Tinney, N Shopland, A Burton, T Hughes-Roberts, ...
2017
Who makes better use of technology for learning in D&T? Schools or university?
S Cockayne, A Hardy, S Davies, J Tinney
Nottingham Trent University, 2013
2013
A framework for undergraduate secondary teacher training
A Hardy, B Lawe, S Davies, P Boyd, J Tinney
Nottingham Trent University, 2011
2011
'Gamification'-encouraging and rewarding student engagement
J Tinney, A Hardy, P Boyd
Nottingham Trent University, 2011
2011
Who makes better use of technology for learning in D&T? Schools or university?
A Hardy, S Davies, J Tinney
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Articles 1–10