Hannah R. Marston
Cited by
Cited by
ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial
YJ Gschwind, S Eichberg, A Ejupi, H de Rosario, M Kroll, HR Marston, ...
European review of aging and physical activity 12 (1), 1-11, 2015
Interactive videogame technologies to support independence in the elderly: A narrative review
HR Marston, ST Smith
GAMES FOR HEALTH: Research, Development, and Clinical Applications 1 (2 …, 2012
“Who doesn’t think about technology when designing urban environments for older people?” A case study approach to a proposed extension of the WHO’s age-friendly cities model
HR Marston, J van Hoof
International journal of environmental research and public health 16 (19), 3525, 2019
ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial
YJ Gschwind, S Eichberg, HR Marston, A Ejupi, H Rosario, M Kroll, ...
BMC geriatrics 14 (1), 1-13, 2014
Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab
DD Vaziri, K Aal, C Ogonowski, T Von Rekowski, M Kroll, HR Marston, ...
European Review of Aging and Physical Activity 13 (1), 1-9, 2016
Older adults’ perceptions of ICT: Main findings from the technology in later life (TILL) study
HR Marston, R Genoe, S Freeman, C Kulczycki, C Musselwhite
Healthcare 7 (3), 86, 2019
Design recommendations for digital game design within an ageing society
HR Marston
Educational Gerontology 39 (2), 103-118, 2013
COVID-19 vs Social Isolation: the impact technology can have on communities, social connections and citizens
HR Marston, C Musselwhite, RA Hadley
The British Society of Gerontology, 2020
The importance of personal possessions for the development of a sense of home of nursing home residents
J van Hoof, ML Janssen, CMC Heesakkers, W Van Kersbergen, ...
Journal of Housing for the Elderly 30 (1), 35-51, 2016
Digital gaming perspectives of older adults: Content vs. interaction
HR Marston
Educational Gerontology 39 (3), 194-208, 2013
Technology use, adoption and behavior in older adults: Results from the iStoppFalls project
HR Marston, M Kroll, D Fink, H de Rosario, YJ Gschwind
Educational Gerontology 42 (6), 371-387, 2016
Physically active leisure and the transition to retirement: The value of context
T Liechty, MR Genoe, HR Marston
Annals of Leisure Research 20 (1), 23-38, 2017
The design of a purpose-built exergame for fall prediction and prevention for older people
HR Marston, A Woodbury, YJ Gschwind, M Kroll, D Fink, S Eichberg, ...
European review of aging and physical activity 12 (1), 1-12, 2015
E-leisure and older adults: Findings from an international exploratory study
R Genoe, C Kulczycki, H Marston, S Freeman, C Musselwhite, ...
Therapeutic Recreation Journal 52 (1), 1-18, 2018
Older adults as 21st century game designers
HR Marston
The Computer Games Journal 1 (1), 90-102, 2012
What role can videogames play in the COVID-19 pandemic?
HR Marston, R Kowert
Emerald Open Research 2, 2020
Age-friendly cities in the Netherlands: An explorative study of facilitators and hindrances in the built environment and ageism in design
J van Hoof, J Dikken, SC Buttiġieġ, RFM van den Hoven, E Kroon, ...
Indoor and Built Environment 29 (3), 417-437, 2020
Picture your nursing home: exploring the sense of home of older residents through photography
J van Hoof, MM Verhagen, EJM Wouters, HR Marston, MD Rijnaard, ...
Journal of aging research 2015, 2015
A review of age friendly virtual assistive technologies and their effect on daily living for carers and dependent adults
HR Marston, J Samuels
Healthcare 7 (1), 49, 2019
Gamification: Applications for health promotion and health information technology engagement
HR Marston, AK Hall
Handbook of research on holistic perspectives in gamification for clinical …, 2016
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