Rina R. Wehbe
Title
Cited by
Cited by
Year
The gamification user types hexad scale
GF Tondello, RR Wehbe, L Diamond, M Busch, A Marczewski, LE Nacke
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
2982016
Time's up: studying leaderboards for engaging punctual behaviour
JP Costa, RR Wehbe, J Robb, LE Nacke
Proceedings of the First International Conference on Gameful Design …, 2013
752013
A framework and taxonomy of videogame playing preferences
GF Tondello, RR Wehbe, R Orji, G Ribeiro, LE Nacke
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
382017
Towards a trait model of video game preferences
G Fortes Tondello, D Valtchanov, A Reetz, RR Wehbe, R Orji, LE Nacke
International Journal of Human–Computer Interaction 34 (8), 732-748, 2018
282018
Vanishing importance: studying immersive effects of game audio perception on player experiences in virtual reality
K Rogers, G Ribeiro, RR Wehbe, M Weber, LE Nacke
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
262018
" The Collecting Itself Feels Good" Towards Collection Interfaces for Digital Game Objects
ZO Toups, NK Crenshaw, RR Wehbe, GF Tondello, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
252016
EEG-based assessment of video and in-game learning
RR Wehbe, DL Kappen, D Rojas, M Klauser, B Kapralos, LE Nacke
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 667-672, 2013
242013
Towards understanding the importance of co-located gameplay
RR Wehbe, LE Nacke
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
192015
Investigating the impact of cooperative communication mechanics on player performance in portal 2
D Vaddi, Z Toups, I Dolgov, RR Wehbe, L Nacke
Canadian Human-Computer Communications Society, 2016
162016
Exploring Social Interaction in Co-located multiplayer games
DL Kappen, J Gregory, D Stepchenko, RR Wehbe, LE Nacke
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1119-1124, 2013
162013
Testing incremental difficulty design in platformer games
RR Wehbe, ED Mekler, M Schaekermann, E Lank, LE Nacke
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
152017
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers.
RR Wehbe, LE Nacke
DiGRA Conference, 2013
92013
Above water: An educational game for anxiety
RR Wehbe, DK Watson, GF Tondello, M Ganaba, M Stocco, A Lee, ...
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
82016
Validating test chambers to study cooperative communication mechanics in Portal 2
D Vaddi, RR Wehbe, ZO Toups, SN Stahlke, R Koroluk, LE Nacke
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
82015
Towards a Personalized Playful Digital Wellness Assistant
GF Tondello, RR Wehbe, LE Nacke
Workshop on Personalization in Serious and Persuasive Games and Gami ed …, 2015
82015
Left them 4 dead: Perception of humans versus non-player character teammates in cooperative gameplay
RR Wehbe, E Lank, LE Nacke
Proceedings of the 2017 Conference on Designing Interactive Systems, 403-415, 2017
72017
Understanding player attitudes towards digital game objects
GF Tondello, RR Wehbe, ZO Toups, LE Nacke, NK Crenshaw
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
62015
CHI PLAYGUE: A Networking Game of Emergent Sociality
GF Tondello, RR Wehbe, SN Stahlke, A Leo, R Koroluk, LE Nacke
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
42015
The Gamification User Types Hexad Scale
G Fortes Tondello, RR Wehbe, L Diamond, M Busch, A Marczewski, ...
ACM, 2016
2*2016
Games of the heart and mind: Affective ludology and the development of emotionally aware player experiences
LE Nacke, RR Wehbe, SN Stahlke, PA Noguiera
Video games and the mind: Essays on cognition, affect and emotion, 105-125, 2016
22016
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Articles 1–20